Pointed Discussion

Magic: The Gathering Card Comments Archive

Blood Frenzy

Multiverse ID: 4804

Blood Frenzy

Comments (15)

kitsunewarlock
★★★★★ (5.0/5.0) (5 votes)
4.5/5 stars. It buffs. It spot removes (although sometimes it costs you 4 life to do so) and it has amazing art. Works best with cards like Ball Lightning and, of course, creatures who are going to die anyway due to a strong/er blocker/blocked creature in combat with it. 2 mana for 4 damage or to spot remove a creature...quite good...even if you lose a mogg fanatic, etc... along the way. This block had fling as well, so its really nice in a tempest block draft.
Champion_Kitsune
★★★★★ (5.0/5.0) (3 votes)
Either a bad Fists of the Anvil on your guys, or one that can take out an opposing creature. Versatile, anyway.
Mudbutt_on
★★★★★ (5.0/5.0) (4 votes)
Add to your multiplayer deck and wait for one opponent to attack another =D
Alqatrkapa
☆☆☆☆☆ (0.5/5.0) (5 votes)
Can't you just splash green for Berserk? Not that hard to do...
izzet_guild_mage
★★★☆☆ (3.0/5.0) (1 vote)
Haha, great suggestion, Mudbutton :D
draco_nite
★★★☆☆ (3.5/5.0) (5 votes)
5'd just for the art. Also, I don't consider this strictly better than Fists of the Anvil, you can use this on an opponent's card as a roundabout destroy spell.
Shiny_Umbreon
★★★★★ (5.0/5.0) (4 votes)
I really like how you can destroy a creature with this. Just cast it at the end of combat step (where they are still attacking and blocking creatures), and that's it. Sure, it's slowed by a turn but it's a red Terror for crying out loud.
Mode
★★★★★ (5.0/5.0) (1 vote)
@draco_nite: Actually that card and Fists of the Anvil are two good examples where "strictly better" doesn't apply to either of them.
When used on your creature, you'd rather run the fists, since you probably don't want it dead at end of turn. When used on your opponen't creature, you'd obviously prefer Blood Frenzy.

Of course you can adapt your deck to that card so you only have creatures that regenerate, are indestructible or are sacrificed at end of turn anyways.
But that still doesn't make it 'strictly better', since that refers to the general case.

I remember liking that card a lot, especially for the fact that it's one of a few red spells that can destroy a creature directly and not by causing damage (which was pretty important to me in my crappy deck back then, since the only possibility to get rid of fatties would have been a huge Fireball. You can't imagine the joy i had blocking an Enormous Baloth with a Raging Goblin and casting this :P)
somegeek
★★★★★ (5.0/5.0) (2 votes)
Kill two opponent birds with one stone in multiplayer.
sarroth
☆☆☆☆☆ (0.0/5.0)
Alqatrkapa: "Can't you just splash green for Berserk? Not that hard to do..."

Hmm, let's see. Berserk wasn't in Tempest, so you can't run it in a Tempest draft or Tempest Block deck (never seen one, but won't say I never will); it's really hard to splash green in Commander when you might want to run a specific Commander or specific colors which don't allow Green; even in Commander, if you're running Green/Red flat-out removal is low, so having Berserk and this is better than just Berserk; and Berserk's cheapest price is way, way, way higher than this. All reasons you probably can't just run Berserk instead.
MojoVince
☆☆☆☆☆ (0.0/5.0)
Love this cause you can pump your creature and deal extra damage or whatever pump an opponent creature without any trample and block , it's kamikase one but i love the versatility of it .
Fireballmage
★★☆☆☆ (2.8/5.0) (2 votes)
What's with the power level errata? :-(
RVzero
☆☆☆☆☆ (0.0/5.0)
Goes so well with Stuffy Doll...
DarthParallax
☆☆☆☆☆ (0.5/5.0) (2 votes)
I think, for this to be a little more in keeping with WOTC's obvious intent, they should have made it grant Trample....but

a) that would at least cost {1}{R}{R},
b) Trample is in Green
c) this is a Common,


as it is, it's really good =) but also pretty easy to play around. You can block it when it's used as a pump, although it is a bit too good at removal for Red when the creature doesn't naturally come with Trample.

This would be MILDLY CRAZY (only mildly, and yet still crazy?) to see in Standard again, at Common again o.O

Definitely, today Wizards would probably just straight have it grant Trample, and then change every other knob they needed to for Trample to be fair (make it Uncommon, add a R, reduce the Power it granted, etc.)
Meatloaf_Wizard
☆☆☆☆☆ (0.0/5.0)
Traitorous instinct + this = double whammy.