appears to be better than Squelch...it can counter any activated ability, but Interdict can counter those from artifacts, creatures, enchantments or lands...with the exception of planeswalkers, there is no permanent type left that couldn't also be countered with this card.
i guess the reason from this de***ion comes from the de***ion from sorceries and instants at this time, since additional costs of them where shown like activated abilities.
Coufu
☆☆☆☆☆ (0.0/5.0)
It'll buy you a turn versus Isochant... But it's merely a sideboard card.
thelittleupsman
★★☆☆☆ (2.2/5.0)(2 votes)
don't you mean regardless?
Champion_Kitsune
★★★☆☆ (3.7/5.0)(3 votes)
irregardless isn't a word...a valid point though, nonetheless.
kitsunewarlock
★★★★☆ (4.5/5.0)(2 votes)
This card is really amazing in many formats. It'll stop Eight-and-a-Half-Tails despite how much mana they have (even in formats like Type 4 where you have infinite mana). Its ability to stop abilities for the rest of the turn is its true strength; it can even stop en-kor cards from redirecting damage. Heck--it can even stop Sensei's Divining Top!
NOTE: also, this card was better when printed since it was an interupt. Imagine this card with split second. Its pretty much what we used to have...
Arglypuff
☆☆☆☆☆ (0.7/5.0)(3 votes)
How does changing this card from an "interrupt" to an "instant" make it worse? "Interrupt" does not mean split second.
Shiny_Umbreon
★★★★☆ (4.8/5.0)(3 votes)
@Mode: You're totally forgetting that activated abilities are not exclusively from permanents. This doesn't stop Forecast or Unearth, for instance.
tavaritz
★★★☆☆ (3.9/5.0)(5 votes)
The picture is horrible.
dustmop
★★★★★ (5.0/5.0)(2 votes)
Before sixth edition rules, Interrupts were "faster" than Instants. Just like how nowadays, when an Instant is being cast you can't cast a Sorcery until the Instant resolves, back then when an Interrupt was being cast you couldn't cast an Instant until the Interrupt resolved. There was a window between a spell being "announced" and being "successfully cast", see Equilibrium's wording for relevancy, and during that window only Interrupts could be used. So, for example, you couldn't respond to Lightning Bolt by using Impulse to dig for a counter (it would be too late to counter the bolt by the time impulse resolved), and you couldn't re-activate an ability while Interdict was being cast. Similar to split second, but not exactly the same.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
UGGGGGGGGGGGGH
GraemeGunn
☆☆☆☆☆ (0.0/5.0)
Interrupt and Instant are now the same thing. I guess the only difference is that you can know play an "Interrupt" on your turn as well? Back in 5th edition I never tried to counter one of my own spells or abilities. I, for one, wish that Interrupts and Instants were separate again.
Let me cut to the chase. This card is strictly worse than Trickbind, despite the draw. For that reason alone, I'm going to rate it poorly.
The Time Spiral and Lorwyn blocks had the unfortunate side-effect of making this already narrow card just a little worse. This card, which could previously interact with every permanent type, is now useless against the one argued to be Magic's most powerful (Planeswalker). Plus, Instants and Sorceries CAN have activated abilities (Suspend is a thing). Ultimately, for reasons of applicability and mana, I'd probably never play this card in the few formats it's legal.
Trickbind, by contrast, has the advantage of countering any ability (except mana abilities) with no card type restrictions. It's also legal in Modern and fair enough to reprint in Standard. All considered, the "draw a card" is easily trumped by Interdict's limitations. (Trickbind's Split second is arguably more relevant anyway.)
2/5
leomistico
☆☆☆☆☆ (0.0/5.0)
Strictly worse than Squelch? It can counter a narrower spectre of abilities...
However, the "That permanent's activated abilities can't be activated this turn" clause doesn't matter anymore, since this card doesn't have semi-split second, like it had before 6th edition rule change. It makes sense in Trickbind, in fact. If the opponent have the resource to activate that ability again, he/she can do in response of Interdict. If he/she doesn't have the resources, he/she can't do even after Interdict resolves. And if said ability would give him/her resource to activate it again, he/she can't do it because the ability is countered by Interdict. The only corner-case that comes in mind is when the ability has some restriction like "Activate this ability only any time you could cast a sorcery". Maybe there are some more, but I can't think of them. It seems a so narrow case that if they have to print it today it wouldn't have it. In fact, we have Squelch now...! Edit: ok Equipment is something more than a "narrow corner-case", but still I don't feel the need to print another version of Squelch just to put that clause. I'd rather reprint Squelch (by the way, actually I think that Squelch needs a reprint).
However, a nice pioneer...! 4/5
Thanato5
☆☆☆☆☆ (0.0/5.0)
With R&D's Secret Lair you can counter an artifact, a creature, or an enchantment too.
raptorman333
☆☆☆☆☆ (0.0/5.0)
i miss mana burn. back in the day, you'd watch your opponent tap out and then you'd counter one of the mana production. then they'd have nothing to do with mana sitting in their pool. and then you get to draw a card, lol. i can't remember if there was a distinction between mana abilities and activated abilities back then though. (cantrip is nice however.)
Comments (16)
i guess the reason from this de***ion comes from the de***ion from sorceries and instants at this time, since additional costs of them where shown like activated abilities.
NOTE: also, this card was better when printed since it was an interupt. Imagine this card with split second. Its pretty much what we used to have...
Fetchlands
'Nuff said.
The Time Spiral and Lorwyn blocks had the unfortunate side-effect of making this already narrow card just a little worse. This card, which could previously interact with every permanent type, is now useless against the one argued to be Magic's most powerful (Planeswalker). Plus, Instants and Sorceries CAN have activated abilities (Suspend is a thing). Ultimately, for reasons of applicability and mana, I'd probably never play this card in the few formats it's legal.
Trickbind, by contrast, has the advantage of countering any ability (except mana abilities) with no card type restrictions. It's also legal in Modern and fair enough to reprint in Standard. All considered, the "draw a card" is easily trumped by Interdict's limitations. (Trickbind's Split second is arguably more relevant anyway.)
2/5
However, the "That permanent's activated abilities can't be activated this turn" clause doesn't matter anymore, since this card doesn't have semi-split second, like it had before 6th edition rule change. It makes sense in Trickbind, in fact. If the opponent have the resource to activate that ability again, he/she can do in response of Interdict. If he/she doesn't have the resources, he/she can't do even after Interdict resolves. And if said ability would give him/her resource to activate it again, he/she can't do it because the ability is countered by Interdict. The only corner-case that comes in mind is when the ability has some restriction like "Activate this ability only any time you could cast a sorcery". Maybe there are some more, but I can't think of them. It seems a so narrow case that if they have to print it today it wouldn't have it. In fact, we have Squelch now...!
Edit: ok Equipment is something more than a "narrow corner-case", but still I don't feel the need to print another version of Squelch just to put that clause. I'd rather reprint Squelch (by the way, actually I think that Squelch needs a reprint).
However, a nice pioneer...!
4/5