Pointed Discussion

Magic: The Gathering Card Comments Archive

Eternal Dragon

Multiverse ID: 44398

Eternal Dragon

Comments (21)

inmypants22
★★☆☆☆ (2.7/5.0) (5 votes)
Best mono-white dragon.
Laguz
★★★★☆ (4.2/5.0) (2 votes)
Really broken in the monowhite control decks that were extremely popular during onslaught block. It held its own as a prime finisher alongside akroma, angel of wrath, and that says a whole lot. It also helps you out whenever you draw it regardless of whether it shows up early or late. The utility it offers is simply amazing. 5/5
AUKingClow
★★★★☆ (4.2/5.0) (2 votes)
With the utility that this card has is so great that I'd go as far as counting this as a non-creature card in any white deck simply because I can use its other ability to give me land when I need it. Also, since it only specifies Plains, one can use it to scoop up any of the Ravnica pain lands. 5/5
mrredhatter
★☆☆☆☆ (1.9/5.0) (6 votes)
U-B-E-R
Run with Wrath of God.
jugglingguy
☆☆☆☆☆ (0.9/5.0) (14 votes)
Strictly better than Stormcrow.
Cyberium
★★★★☆ (4.7/5.0) (5 votes)
Unlike most cards in Magic, Eternal Dragon always has a use regardless of situation. It can attack to deal damage, can block to prevent damage, can fetch land for mana and/or landfall, can return from dead to do all of the above again.
MasterOfEtherium
★★☆☆☆ (2.4/5.0) (14 votes)
Best mono-white dragon.
Axelle
★★★★☆ (4.8/5.0) (4 votes)
I was about to react to the fact that MasterOfEtherium capitalized only one word in his post, but realized he copied somebody else's statement.

(Also, I'd like to disagree with inmypants22's statement and say that Yosei, the Morning Star is better. Although it doesn't have the plainscycling flexibility.)
Justice1337
☆☆☆☆☆ (0.5/5.0) (3 votes)
Super overrated card. I can't believe I saw this on a list of top 35 cards in EDH for white. It was totally boss in standard of the day, sure, but control back then only needed, well any creature really, to finish once it had drawn enough land and wrathed enough. It woudln't be played in today's standard. At this cost, it's really only good for grabbing a Plains, and there's plenty better ways to do that.
SaintEbony
★★★★☆ (4.7/5.0) (6 votes)
Eternal Dragon, please bring Goku back to life so he can save us from Vegeta!
SkaerKrow
★★★★☆ (4.3/5.0) (5 votes)
@Justice1337

Wouldn't be played in today's standard? Given ISD block's penchant for graveyard manipulation and its support for Spirit tribal, I think you're dead wrong on that one. Eternal Dragon fetches part of the Flashback cost of Unburial Rites and hits the table as a 6/6 Hexproof flying creature if you have out a Drogskol Captain (and if you're playing Spirits in standard right now, you're probably running a full set of captains). It's not the world-beater than it used to be, but it's still a fine card that holds up to scrutiny even now. Considering how old the card is, that's saying something for its design.
BenderGameboy
★★★☆☆ (3.9/5.0) (5 votes)
What's with all the mono white comments? Has anyone noticed it searches a "plains" card, not a basic land? I point this out because the cycling ability is perfect for fixing in a Kaalia of the Vast EDH deck.

Colorless cycling to get any plains based dual land from your deck, either Plateau, Scrubland, Godless Shrine, or Sacred Foundry - whichever you one need. It will even get you another one later if you're missing land drops (happens to the best of us) by paying the 5 mana cost upkeep and cycling again whenever possible. Options are better than nothing in that situation.

Topdeck or reanimate it late game with Kaalia out and you've got a free 5/5 flyer on the attack. Show me another creature based (angel/demon/dragon*) fixer with those specs... Really, I'd like to know. 5/5

*Bonus
rollinsclone
★★★☆☆ (3.6/5.0) (4 votes)
Great card, but I can't ever see this without thinking of Shinron from DBZ.
Haelthor
☆☆☆☆☆ (0.0/5.0)
Not as good as it once was, but that's back before we had the modern card frame. Works with Astral Slide + Eternal Witness (this was actually an engine a world champion deck used to get his side of the table set up). As @BenderGameboy pointed out its a single card with at least 4 -relevant- abilities tacked onto it. There's a saying about magic along the lines of: The more solid options a player has with his/her cards, turn after turn, the greater the chance of victory. Eternal Dragon fixes/accels/thins during the early-mid game (possibly returning just so you can pitch it again) then saunters on into the battlefield after a few Day of Judgement and clocks your opponent in 4 turns. Card Advantage + Versatility = Winning!
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
I wish this guy was legal in Modern so I could play him in Living End.
Zoah
☆☆☆☆☆ (0.0/5.0)
At last, I've gathered the seven Dragon Balls...
ViashinoWizard
☆☆☆☆☆ (0.0/5.0)
Fun fact: this is the only card with the phrase "Dragon Spirit" on it that isn't from the Kamigawa block. It's also the only one that isn't legendary.
Combofriend
☆☆☆☆☆ (0.0/5.0)
Incredible card! Useful no matter what point in the game. Planes cycling is great since regular counterspells don't effect it. He also can grab a shock or dual land in addition can come back and is a 5/5 flyer! Card advantage drooling! 4.5/5
blurrymadness
☆☆☆☆☆ (0.0/5.0)
It's not bad. Grabs a land early, later it because reusable if you're stalling out; then it's still a 5/5 finisher, which is a pretty typical size for blue or white.

Yeah it won't win the creature creep war, but it goes in a deck that answers threats and finishes with it's own, not a deck that needs to play the biggest/baddest thing out there.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
The abilities work well in sink and I think it would be playable in standard today. Though It could use some power creep, either raise p/t or lower cmc. It doesnt need power creep to be playable though.
TheManakinTransfer
☆☆☆☆☆ (0.0/5.0)
All time favorite art for any magic card right here. Followed quite closely by Stasis