What everyone needs to realise about Will of the Council cards is their potential in 1v1. Split Decision becomes a better Twincast, Custodi Squire becomes a (mostly) better Karmic Guide, and Magister of Worth becomes a Day of Judgment with a 4/4 flyer stapled on to it for . And Council's Judgement becomes an unconditional removal for 3 mana.
Yes, Vindicate hits lands. But this gets past hexproof, regeneration, indestructibility, proctection and shroud. It can banish a Jace, or deal with that protection from you. This removes more things than any other single card in the entire game. The only creatures that can survive this are Captain Cowardly and his trusty steed (and an assortment of blinkingcreatures, given enough mana).
Perhaps 3 mana is too much to have any impact on the legacy scene. Regardless, this is a card to be feared.
Oh yea, obeyeth the word of the council, lest they pass judgement on you.
Cyberium
★★★★★ (5.0/5.0)(2 votes)
I see no reason not to include it in any white deck. It's most powerful in 1-on-1 situation but because it only removes permanent you don't control, it's a powerhouse in multiplayer as well. The only down side I see is that it cannot exile your own permanents, which means it cannot generate combos like Oblivion Ring.
Tribor
★★★★★ (5.0/5.0)(3 votes)
Nevermind 1vs1, imagine this in Archenemy. Heck, all the Will of the Council cards make the Archenemy cry.
Paul_Bissonnette
★★★★★ (5.0/5.0)(2 votes)
Amazing card.
Without the word "target" in its textbox this card basically says good night to shroud/hexproof/protection nonland permanents.
DarthParallax
★★☆☆☆ (2.8/5.0)(2 votes)
There's no way to make an Archenemy product that isn't a joke without having to ban things pretty much immediately.
However, the Conspiracy cards were banned in Vintage for the health of both formats (so that Conspiracy could live without Vintage dying). So, perhaps, one day they will release some ridiculously broken Archenemy-intended cards that will be banned in Vintage.
gearhead05
☆☆☆☆☆ (0.0/5.0)
One of, if not THE best, card(s) in this set. Can't wait to pick up a box!
SpaceMagic
★★★★★ (5.0/5.0)(1 vote)
When its power is threatened, each of the council's members points at someone else to most effectively cover his own @rse.
anotherfan321
★★★★★ (5.0/5.0)(1 vote)
Permanent exile is good and given that it is hard to describe a vote as unconditional, it fits in the modern color philosophy of trying to give white more "moral" answers.
with annoying commanders like uril, edh really needed this.
Goatllama
☆☆☆☆☆ (0.0/5.0)
Art looks a lot like Detention Sphere, minus some blue in the orb. -__-
demidracolich
★★★★★ (5.0/5.0)(1 vote)
@Sabisent: Custodi squire returns the cards to your hand so its much worse than karmic guide.
a7wingedsheep
☆☆☆☆☆ (0.0/5.0)
So potentially in a multiplayer game, this card could exile multiple "targets" without actually targetting, assuming the vote is tied right? correct me if i'm wrong, but in a 4 player game it would almost result in at least 2 targets being exiled assuming the person being "targeted" doesn't get to vote last
moonmist103
☆☆☆☆☆ (0.0/5.0)
yeah kill them true name nemesis
Continue
☆☆☆☆☆ (0.0/5.0)
Had a fun little moment in my first Conspiracy draft with this one. I target the guy to my left and choose his Spiritmonger. Not wanting to lose his best creature, he votes for his Lore Seeker instead. Big mistake. The other two players smirk and choose his Vraska the Unseen (which he had gotten with the Lore Seeker) and Pernicious Deed (which he hadn't activated due to being tapped out). He suddenly realizes how badly he fucked up and instantly concedes.
Once-in-a-lifetime anecdote aside, this is still a great piece of removal; imagine being able to take out any nonland regardless of protection. Easiest 5/5 out of all the new cards in the set.
Polarith
☆☆☆☆☆ (0.0/5.0)
@itsmeyouidiot
Simple. True-Name Nemesis has protection. Protection stops targeting. Neither you nor the card target it. So it gets rid of it.
So yeah, nuff said really.
Re-Edit @Bbone37.. Uh I know? Maybe I am not being clear enough though I don't quite know how I am not:
I said it does not target it so it can deal with the True-named Nemesis. Same as it would deal with Progenitus..
Bbone37
☆☆☆☆☆ (0.0/5.0)
@Polarith: this card doesn't target, so it can kill a true-name nemesis. That is why you were down voted.
EDIT: Oh. Yeah, I guess I misread your statement. Maybe others have, too? I guess it itsmeyouidiot was just asking a rhetorical question, which you answered, and maybe since we weren't expecting an actual answer of HOW it gets rid of it, we misread your responce? IDK. either way, i see now that you were just confirming it can. Sorry.
As for the card, since my permenants cannot be voted for, it will get rid of at least 1 thing that I don't control. So for 3CMC, exiling at least 1 thing is fine with me.
Comments (18)
Yes, Vindicate hits lands. But this gets past hexproof, regeneration, indestructibility, proctection and shroud. It can banish a Jace, or deal with that protection from you. This removes more things than any other single card in the entire game. The only creatures that can survive this are Captain Cowardly and his trusty steed (and an assortment of blinking creatures, given enough mana).
Perhaps 3 mana is too much to have any impact on the legacy scene. Regardless, this is a card to be feared.
Oh yea, obeyeth the word of the council, lest they pass judgement on you.
Without the word "target" in its textbox this card basically says good night to shroud/hexproof/protection nonland permanents.
However, the Conspiracy cards were banned in Vintage for the health of both formats (so that Conspiracy could live without Vintage dying). So, perhaps, one day they will release some ridiculously broken Archenemy-intended cards that will be banned in Vintage.
correct me if i'm wrong, but in a 4 player game it would almost result in at least 2 targets being exiled assuming the person being "targeted" doesn't get to vote last
Once-in-a-lifetime anecdote aside, this is still a great piece of removal; imagine being able to take out any nonland regardless of protection. Easiest 5/5 out of all the new cards in the set.
Simple. True-Name Nemesis has protection. Protection stops targeting. Neither you nor the card target it. So it gets rid of it.
So yeah, nuff said really.
Re-Edit @Bbone37.. Uh I know? Maybe I am not being clear enough though I don't quite know how I am not:
I said it does not target it so it can deal with the True-named Nemesis. Same as it would deal with Progenitus..
EDIT: Oh. Yeah, I guess I misread your statement. Maybe others have, too? I guess it itsmeyouidiot was just asking a rhetorical question, which you answered, and maybe since we weren't expecting an actual answer of HOW it gets rid of it, we misread your responce? IDK. either way, i see now that you were just confirming it can. Sorry.
As for the card, since my permenants cannot be voted for, it will get rid of at least 1 thing that I don't control. So for 3CMC, exiling at least 1 thing is fine with me.