Combine with the cantrip auras running wild across Theros. Not the kind of combo that wins constructed play, but will be a card engine with a creative limited player.
SpaceMagic
★★★★★ (5.0/5.0)(1 vote)
The similarities to Naboo aren't doing much to dispel thoughts of "summon bigger fish" from my mind.
anotherfan321
★★★★★ (5.0/5.0)(4 votes)
This is gonna lead to a lot of fun decks in Limited. Retriggering Heroic over and over, cantrip auras, etc. etc.
Loads of fun! Underrated. Plus, it is a 4/4 for 5 in blue. That doesn't happen every day, people.
Atali
★★★★★ (5.0/5.0)(1 vote)
Heroic enabler for limited, get all the re-triggers from your aura casts! Also for the slew of auras with etb: draw a card.
Purplerooster
★★★★★ (5.0/5.0)(1 vote)
Kinda of quirky, but works really well with cheap cantrip auras that are all over Theros.
Eternal_Blue
★★★★★ (5.0/5.0)(1 vote)
I gave this a 1.5 stars after reading the other comments because I must acquiesce to the possibility--narrow though it may be--that this might be some sort of enabler for auras. Still, without that it's .5 stars.
Trygon_Predator
★★★★★ (5.0/5.0)(1 vote)
Normally a bad card, but with all the enchantments and Heroic running wild in Theros, it looks like it could do stuff in Limited!
Taudisban
★★★★☆ (4.8/5.0)(3 votes)
Continue's mention of Reality Acid is an amazing call. Perhaps this will see play in some of the Pauper Reality Acid decks? They do already play Mulldrifter, so five mana isn't out of the question.
As for draft, pick this highly. Cantrip auras table all the time and really easy to pick up. I guarantee that you will not be sorry with your 4/4 card advantage machine.
tcollins
★★★★★ (5.0/5.0)(1 vote)
This will work well with the heroic mechanic in limited, since you can reuse aura enchantments with it, outside of that though ... it's meh.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Could work well with Bestow - return to your hand those you cast as creatures so you can turn them into auras.
Depressingly enough, this guy here is probably the best blue descendant of the Serpent Tribe. Allows you to repeatedly trigger heroic via auras, juggle your Faith's Fetters or deviously interact with things like Reality Acid or Illusionary Terrain. A narrow niche, but it has one nonetheless. Something you can't say about its siblings.
Three_Toe
☆☆☆☆☆ (0.0/5.0)
not the most likely limited archetype to draft, but it's splash-ability and size make it a good pick for phenax mill, and as others have mentioned, it can bring those bestow fools back or other auras for good happy success.
Urzasbeard
☆☆☆☆☆ (0.0/5.0)
If you return an enchantment to your hand..do you have to attack with it?
SorianSadaskan
☆☆☆☆☆ (0.0/5.0)
Don't forget this is a BANE to illusion type creatures since they dissipates after been targeted. Re-triggering Heroics is one thing, to re-enchant also gives you control over combat situations. Pacifism can be removed and placed on another imminent threat though you best keep extra copies of lock-downs in your hands and place them on the lethal factors before putting this creature in fatality range.
Comments (19)
Loads of fun! Underrated. Plus, it is a 4/4 for 5 in blue. That doesn't happen every day, people.
As for draft, pick this highly. Cantrip auras table all the time and really easy to pick up. I guarantee that you will not be sorry with your 4/4 card advantage machine.
I hate it.
Allows you to repeatedly trigger heroic via auras, juggle your Faith's Fetters or deviously interact with things like Reality Acid or Illusionary Terrain.
A narrow niche, but it has one nonetheless.
Something you can't say about its siblings.