Always been a great removal spell with an awkward mana cost. I do prefer the old art, though.
DarthParallax
★★☆☆☆ (2.5/5.0)(4 votes)
Art makes me want to run it in Kaalia.
Also, next to Fell Shepherd, makes it look like a Red Lantern vs. Nekron :)
DaLucaray
★★☆☆☆ (2.0/5.0)(4 votes)
In singleplayer, this may as well be Hidtsugu's Second Rite for half the damage. In multiplayer, however, it's a great politics card.
@MasterofCruelties: It's similar in that it will kill you opponent if he or she has 5 (or less) life.
SAUS3
★★★★★ (5.0/5.0)(2 votes)
Hi Kael. Looks like you learned how to flame strike out of your face.
MasterOfCruelties
★★★★★ (5.0/5.0)(1 vote)
@DaLucaray
Pretty sure this isn't like Hidetsugu's Second Rite. That deals ten damage to a player at a certain life, while this deals five divided to any target, unless there's only one opponent, who if I'm reading the rulings right, will not die from it.
It is however a very good politics card. That I don't disagree with.
Raexs
★★★★★ (5.0/5.0)(1 vote)
I love this card. But I absolutely hate that art, especially on the gold frame. Yeck!
Alchemix
★★★★★ (5.0/5.0)(3 votes)
@DaLudacray
It WILL NOT kill a player at 5 life. Players will only lose the game for having 0 or less life when State-Based Actions are checked, which happens every time a player gains priority.
To understand SBAs, another action that happens when SBAs are checked is that creatures with damage marked on them >= their toughness (or 0 toughness) will be sent to the graveyard. Think of something like Maro. If you cast Wheel of Fortune, you will discard your hand then draw 7 cards. After you discard your hand, Maro technically has 0 toughness, before you draw your new 7. However, no player has priority (i.e. has the ability to cast spells) while a spell is resolving; thus, Maro will not die.
In a similar fashion, SBAs are not checked until Fiery Justice has resolved. Say your opponent is at 3 life. You target them with Fiery Justice, and it deals 5 damage to them, putting them TEMPORARILY at -2 life. Then the second sentence kicks in and puts them back up to 3. FJ has finished resolving at this point, so SBAs are checked. The opponent is found to have >0 life, thus does not lose.
SilentNondoer
☆☆☆☆☆ (0.5/5.0)(1 vote)
That was my flamethrower's name when I was a nazi in WW2! How did they know? Also, it was in German.
Razbot
☆☆☆☆☆ (0.0/5.0)
I'm not wild about the new art, but every time I cast this card, I love it a little more
Comments (9)
Also, next to Fell Shepherd, makes it look like a Red Lantern vs. Nekron :)
@MasterofCruelties: It's similar in that it will kill you opponent if he or she has 5 (or less) life.
Pretty sure this isn't like Hidetsugu's Second Rite. That deals ten damage to a player at a certain life, while this deals five divided to any target, unless there's only one opponent, who if I'm reading the rulings right, will not die from it.
It is however a very good politics card. That I don't disagree with.
But I absolutely hate that art, especially on the gold frame. Yeck!
It WILL NOT kill a player at 5 life. Players will only lose the game for having 0 or less life when State-Based Actions are checked, which happens every time a player gains priority.
To understand SBAs, another action that happens when SBAs are checked is that creatures with damage marked on them >= their toughness (or 0 toughness) will be sent to the graveyard. Think of something like Maro. If you cast Wheel of Fortune, you will discard your hand then draw 7 cards. After you discard your hand, Maro technically has 0 toughness, before you draw your new 7. However, no player has priority (i.e. has the ability to cast spells) while a spell is resolving; thus, Maro will not die.
In a similar fashion, SBAs are not checked until Fiery Justice has resolved. Say your opponent is at 3 life. You target them with Fiery Justice, and it deals 5 damage to them, putting them TEMPORARILY at -2 life. Then the second sentence kicks in and puts them back up to 3. FJ has finished resolving at this point, so SBAs are checked. The opponent is found to have >0 life, thus does not lose.