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Magic: The Gathering Card Comments Archive

Gruul War Chant

Multiverse ID: 368956

Gruul War Chant

Comments (24)

Flyheight
★★★★☆ (4.9/5.0) (5 votes)
Oh hey there Goblin War Drums. I see you've been getting in touch with nature's ferocity, nice anthem effect you've got there.
.Blaze.
★★★★☆ (4.9/5.0) (4 votes)
This card sure does give you guys some skills. Should be a limited bomb.
Leuitikos
★★★★☆ (4.8/5.0) (2 votes)
When Pyreheart Wolf rotates this guy will take his place
marmaris74
★★★★★ (5.0/5.0) (4 votes)
This is how you win Limited.
RAV0004
☆☆☆☆☆ (0.0/5.0)
Yiiisssss awww yiiss
zzxyyzx
★★★★☆ (4.0/5.0) (3 votes)
"YOU get Madcap Skills! I get Madcap Skills! WE ALL get Madcap Skills!"

Not really but... who cares xD
Dabok
★★★★★ (5.0/5.0) (1 vote)
That effect is quite cool, and all your creatures get it? Not too bad if you ask me.
Sure it ain't cheap and there will be times that you'll feel that you're not getting your mana's worth, but if it does pay off, it pays off BIG.
4/5
lorendorky
★★★★★ (5.0/5.0) (3 votes)
Looks exactly like the reprint of Frenzied Tilling even though they are from different artists.
raptorman333
☆☆☆☆☆ (0.0/5.0)
puts Orcish Oriflamme to to flame.. i mean shame!
GrimjawxRULES
★★★★★ (5.0/5.0) (1 vote)
Won me a fair share of games at the pre release event Saturday. Definitely a bomb in limited, and you'd be surprised how few decent answers there are to enchantments in-block. T3 Viashino Firstblade into this T4 is sweet.
MyrBattlecube
☆☆☆☆☆ (0.0/5.0)
I imagine the war chant goes a little something like
WAAAAAAAAAAAAAAAAAAAAAGH!
James_Kernaghan
☆☆☆☆☆ (0.0/5.0)
Limited superstar with Naya aggro. Lets me trigger the Battalion without having to worry about losing creatures.
ZEvilMustache
☆☆☆☆☆ (0.0/5.0)
My opponent was unimpressed at first. Then he realized that this wasn't an instant! Poor guy.

He still won the match, though.
JimmyNoobPlayer
☆☆☆☆☆ (0.0/5.0)
Synergy with Alpha Authority. They're good separately, and together they make a creature completely unblockable.
Mode
☆☆☆☆☆ (0.0/5.0)
3Red Orcish Oriflamme + 2Red Goblin War Drums = 2RedGreen Gruul War Chant?

That's not how math works, but it shows how outdated and overpriced Orcish Oriflamme has gotten since Alpha.
CapmCrunch
☆☆☆☆☆ (0.0/5.0)
@Loren That has been a problem for me with this block, each guild has decent art and flavor, but within the guild the art across cards is quite interchangeable. Every Gruul card looks like it is happening during a forest fire and each Golgari card looks like a 90s grunge music video.

This card, once you do recognize it, is a Limited bomb. It does what pyreheart wolf and madcap skills did before it, grants an evasive ability that is somehow usually underrated. If you have five 2/2s, 15 damage is coming through and your opponent needs 10 creatures. The +1/+0 is subtle, but powerful. It shortens the clock significantly and allows you to trade up. Advantage is gained so marginally in this format that trading a 4/4 with your 3/3, two creatures for one with deathtouch and eliminating a single blocker the turn it comes down are huge. I have had success with Naya and Jund builds so far, I haven't lost when this has hit the table.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Until end of turn, cast baby madcap skills on all creatures you control.
yesennes
☆☆☆☆☆ (0.0/5.0)
Looked at it and said that could be really annoying. Then realized it wasn't an sorcery.
RyugenS
☆☆☆☆☆ (0.0/5.0)
"Night falls, and now my hunt begins. It shall not end till my quarry is slain. I shall take no prisoners, heed no laws, give no mercy. I shall wear no armour and win no trophies. I shall live and die in the jungle. I am the heart of the wild. I am the fire in its eyes. I am the the hunter in the darkness, the howl in its throat, the bite that takes the life of men. I pledge my fang and claw to the Gruul Clans, for this night and all nights to come.”
Khardiss
☆☆☆☆☆ (0.0/5.0)
I have a question about this card. I think the intention of the card is that while a creature is attacking, it gets +1/+0, but that it would lose that bonus when the creature is no longer attacking. However, since the wording lacks the crucial "until end of turn" phrase, it could be construed that the +1/+0 bonus never ends and is accumulative (meaning that the first time a creature attacks, it gets +1/+0; the second time it attacks it gets +2/+0 (+1 from the previous turn, +1 from this turn); the third time it attacks it gets +3/+0; etc). So, which is correct? I expected there to be a ruling on the Oracle text, but there doesn't appear to be one. Is the bonus only applied short-term during the attack, or does the bonus stack turn after turn?
leomistico
☆☆☆☆☆ (0.0/5.0)
Like Mode said: why this is green? If it were "Each creature you control can't be blocked by more than one creature." (like Familiar Ground), alongside with the +1/+0, I would understood, but like this no! It seems a nice card to have been printed in red, it was exactly what I was searching for...!

4/5 if it were mono-red
3/5 for this version!
Stuflames
☆☆☆☆☆ (0.0/5.0)
Khardiss,

I gather you understand what this card does, but just to clarify since you kind of asked this card will basically check the status of your creatures. If the status is "Attacking" then a creature you own will be benefitted by this card's ability, otherwise it will not.

It would have had a slightly different effect if it had an "Until End of Turn" - type clause instead, but the wording would have been somewhat less ambiguous. It should be fairly intuitive what this card does and how it works ... unless MTGs ultra-specific wording has gotten the person reading paranoid, which would be understandable.