Pointed Discussion

Magic: The Gathering Card Comments Archive

Gleam of Battle

Multiverse ID: 368987

Gleam of Battle

Comments (15)

Bluehero
★★★★☆ (4.2/5.0) (6 votes)
Seems like a fun casual card, and has some awesome art. I feel like this could get out of hand if left to its own devices.
marmaris74
★★☆☆☆ (2.8/5.0) (2 votes)
Yeah, this is going into every Aurelia commander deck ever.
blurrymadness
★★★★☆ (4.6/5.0) (7 votes)
Raymand and angels.

That bright thing in the middle is actually your brain dying from awesome.
Dabok
★★☆☆☆ (2.8/5.0) (2 votes)
Expensive? Sort of.
But in a fun deck involving Assemble the Legion...why not? Why the hell not? :D
3.5/5
Majinkajisan
☆☆☆☆☆ (0.0/5.0)
THIS. WALLPAPER. NOW!
Fenix.
★★★☆☆ (3.5/5.0) (2 votes)
Eh, seems worse than Cathar's Crusade and it costs 1 more and is 2 colors..
Avensai
☆☆☆☆☆ (0.0/5.0)
*sigh* Would this have been so broken at 5 mana? Just wondering. Yeah, it would compete with Assemble the Legion, but I think it'd be worth it in some contexts. Ah well, no sense in being greedy, I suppose. Anyway, with beautiful art, a handy effect, and a potentially unlimited ceiling for pumping your dudes, this card isn't totally terrible, even if it does come in at the top curve of every aggressive or midrange deck ever. It'll never see constructed play, but I like it anyway.

Ooh! Ooh! And, as with most things in the Boros Legion, it combos with Aurelia!
majinara
★★★★☆ (4.0/5.0) (1 vote)
Search the gatherer for "remove a +1/+1 counter" (including the ") to find some combo pieces. :)

I like it with pentavus and triskelavus. They are also quite expensive, fitting to this card as a multiplayer casual deck combo piece, and the +1/+1 counters those guys gain from the gleam can be turned into small tokens with evasion, which benefit greatly from having +1/+1 counters added to them.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
This could have promise in rakdos decks, splashing white. After all, there's all those Rakdos cards that give abilities to creatures you control with +1/+1 counters that are intended to combo with unleash. Only difference is, the counters with this card multiply, and your creatures can still block.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Too much mana for what it does. It could have easily been 5 mana without breaking anything.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Pulling one of these early is a really good idea, whether you're playing Red or White in Limited.

This is a sleeper spell because it doesn't provide you with anything when it comes into play. If you have no creatures or none that can attack, this becomes a dead draw. However, if you do have a few creatures, this becomes a huge problem.

It probably could've been a rare, but thankfully it is not. If it were, I would hope it'd cost a little bit less.
CuriousHeartless
☆☆☆☆☆ (0.0/5.0)
@SirLibraryEater, reread the rulings on unleash. As long as a creature with Unleash has a +1/+1 counter on it from anything, it can't block. Same as like how an Undying creature can't come back if it has a +1/+1 on it from anywhere.

Wonderful card, really. Too bad it was too expensive to roll well in my deck and I ended up having to take it out. Beautiful artwork.
mrchuckmorris
☆☆☆☆☆ (0.0/5.0)
I want a foil.

I want ten foils.

I want to paper my wall in foils of this card.
HuntingDrake
☆☆☆☆☆ (0.0/5.0)
If you're playing green in a duel, try Curse of Predation.
Mode
☆☆☆☆☆ (0.0/5.0)
Far too costy. Cut the cost by half, then we can talk.

(1RedWhite might sound a bit extreme, but compare it to Curse of Predation.
Requiring two colors justifies that you (and only you) get the advantage against each player.
And it's slower than Glorious Anthem. Plus there are creatures you can't or won't want to attack with.)