Pointed Discussion

Magic: The Gathering Card Comments Archive

Zombie Trailblazer

Multiverse ID: 34819

Zombie Trailblazer

Comments (23)

DarthExecutor
★★★★☆ (4.4/5.0) (7 votes)
5/5
Perfect example of a good, cheap combo card that can win games.
Combo this with Zombie master and you have evasion for all your zombies.
Fragskull
★★★☆☆ (3.7/5.0) (7 votes)
Why does it seem like I've seen the zombies in this card's art elsewhere?
Reliquium
★★★★☆ (4.4/5.0) (11 votes)
Fragskull: Prolly 'cause you think all zombies look alike, ya bloody racist.
MrPink343
★★★★☆ (4.4/5.0) (7 votes)
I can't tell you how many games my Zombie deck has won on the back of this card. So insanely good.
Silverware
★★★☆☆ (3.8/5.0) (6 votes)
Its been the most helpfull to me late game, early game its ability leaves you open. Its nice that you can play it and use its ability right away since you don't have to use it to tap.

In zombie tribal it can win games. 4.5/5
A3Kitsune
★★☆☆☆ (2.5/5.0) (1 vote)
Him/her (is this Zombie a man or a woman?) plus a Zombie token generator equals "creatures you control are unblockable."
bigdave0908
★★★☆☆ (3.5/5.0) (3 votes)
Dig this card . . .
BiOhyBr
★★★★☆ (4.5/5.0) (5 votes)
this + phage the untouchable is an awesome late game finisher
Carnophage_4ever
★★★☆☆ (3.2/5.0) (2 votes)
In my "unblockable pus swarm" zombie deck variant, I use these, with Zombie Master, Urborg, Tomb of Yawgmoth and Blanket of Night to make sure the combo comes out one way or the other. With Undead Warchief, Cemetary Reapers and friends, the deck, although far from invincible, is always a pain in the arse for the opposition.
Sswift
★★☆☆☆ (2.5/5.0) (1 vote)
Mean, mean card. If you've got enough zombies and with certain spells you can summon more by discarding, you can easily mana block an opponent since it "turns it into a swamp" as apposed to "in addition to other land types." 1st turn swamp, dark rit, this guy. 2nd turn, zombie infestation, discard twice and all they've got is swamps now.
ROBRAM89
★★★★★ (5.0/5.0) (6 votes)
"You there, dig a canal. YOU! Build a boat. Make it snappy."
Maniac_Zombie
☆☆☆☆☆ (0.5/5.0) (1 vote)
Amazing. Basically - drop this guy early and mana screw your opponent the entire game until you either drop a zombie master or some beefy polluters in your opponents face. With Urborg, this card is cash. If you are not playing urborg in your zombie deck with this guy - plz stop playing zombies, mkay?

Totally geared towards a more control oriented player... but with sufficient low costed creatures you can pick and choose to play both games between turns to keep your opponent off balance. Turn those mountains into swamps and watch the sligh players cry as you bring them into the late game just to be hit by a 10+ uncounterable polluter combo'd withe some early shepherd of rot taps. Leave the helldozers at home and do zombies some justice. Remember that this card's main strength is directly related to him having an ability that keeps your mana untapped for other shenanigans, while having synenergy to zombie tribal's main strength = strength in numbers.

Take a lesson from this card and read up on the legacy gobbos decks - choose cards that work together with strong cheap abilities towards a larger result and leave the "bombs" to ramp decks.
Imperialstonedragon
☆☆☆☆☆ (0.5/5.0) (1 vote)
newbies tend to overrate this guy, but why is he not good? well first of all let's see how classic zombie tribals work: fast super-aggro decks. for 3cmc he has a 2/2 body, that's weak, sangro- and carnophages are just stronger and cheaper. what is his ability? he can tap one zombie to make a land into a swamp and tap again to give swampwalk. are there better choices? well yes. zombie master gives swampwalk to all without tapping. urborg, tomb of yawgmoth makes all lands additionally to swamps. all that without tapping wich is just not suitable for a fast aggro deck where you want to attack with every creauture you have. even if you have enough zombies to control your enemy's mana, it's then much simpler to attack with them all, powered up with lords instead of tapping gosh. all in all obsolete card, take removals instead or better zombies or cards mentioned above.

Lord_of_Tresserhorn
☆☆☆☆☆ (0.5/5.0) (1 vote)
It's a scout now.

Just think of it:

ZOMBIE SCOUTS!

COOOOOKIESSSSS!!!!
steelpommel
☆☆☆☆☆ (0.0/5.0)
BAHAHAH I played an army of the damned with an amulet of vigor in commander with this guy out. "At the beginning of your draw phase, all your plains and islands are swamps"
CapnShapiro
★★★★★ (5.0/5.0) (2 votes)
@ Fragskull

If you've ever DMed for D&D 3rd Ed., you probably have seen it before. The artist, Brian Snoddy, also did the art for a Spawn of Kyuss, a worm-riddled, shambling undead conjured by evil clerics of the necromantic demigod Kyuss in the 2nd Monster Manual from that edition. I thought the same thing when I saw this card, went home and looked it up. They bear a...frightening resemblence, down to the bulbous mounds of flesh on their back.
LordRandomness
★★★★★ (5.0/5.0) (2 votes)
Amusingly, though the abilities are clearly intended to be used together, this can provide a very strong lock if you get a zombie swarm going by Swampifying all your opponent's lands every turn.
SAUS3
★★★★★ (5.0/5.0) (1 vote)
@LordRandomness
lol ya it's true. I'm making a pauper EDH deck and my friend REALLY doesn't want me to use noxious ghoul because it's too mean. I've been eyeing this guy because my zombie deck is really defensive with lots of removal and creatures that deter attacking. This could be used to sneak damage through in a stalemate as well as lock my opponent out of the game if the circumstances are right.
WolfWhoWalks
★★★★★ (5.0/5.0) (1 vote)
I think this card's a bit underrated. Combo this with Zombie Master for total LOLZ, or combine with Phage the Untouchable for total destruction. This card has beautiful zombie synergy, and I can't imagine running my Skullbriar EDH deck without it. 4.5/5
Salient
☆☆☆☆☆ (0.0/5.0)
"Tap an untapped Zombie you control" is perfect iambic pentameter.
OstravaBoletaria
☆☆☆☆☆ (0.0/5.0)
use with Filth.
BobbySinclair
☆☆☆☆☆ (0.0/5.0)
I think everyone is missing the BIGGEST thing that makes this card awesome. "Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn." Do you not all see how crazy this is??!

Scenario. You've gotten, say, 10 zombies onto the battlefield, which isn't hard in most EDH decks where this will be used. Your opponent goes to tap out and play something big, like a Craterhoof behemoth say. You tap all your zombies and go "Umm, no you're not". They're not swamps 'in addition to their other types' like with Urborg, Tomb of Yawgmoth. They're swamps, and produce only black mana. Your opponent will get colourless mana in an EDH game, and if they're not playing black, any chance of playing a coloured spell this turn is gone. It's like a Blood moon for black on a stick.

Add in the fact he can give your creatures effectively swamp walk and is very cheap for his abilities, he's amazing! Of course he must be played in combination with other zombies, but if you can get a few zombies out by turn 3 or 4, and use his swamp making ability (after all, it's a force tap - haste not required!), then you could definitely set your opponents back several turns (without the life loss of an Infernal Darkness). How this guys isn't more renown boggles me.

5/5 all day erry day.