Pointed Discussion

Magic: The Gathering Card Comments Archive

Political Trickery

Multiverse ID: 3352

Political Trickery

Comments (14)

MrJosherz
★★☆☆☆ (2.0/5.0) (1 vote)
I dont know if this card is actually good but it is funny
tolki
★★★★☆ (4.2/5.0) (2 votes)
Are you joking? How about exchange control of your basic land and oponent´s Library of Alexandria??? Or Maze of Ith...
bhunji42
★★☆☆☆ (2.5/5.0) (1 vote)
Or you could give your opponent an undiscovered paradise, and if you use it to cast this spell you get it back at end of turn... or maybe a rainbow vale, since it goes back and forth anyway
Gaussgoat
★★★★★ (5.0/5.0) (1 vote)
I like this spell only because it is so damn unexpected.... How often do you exchange control of a land? This is actually a really cool way to secure a landwalking combo which can't be dispelled... no enchantements needed, and it will work with any kind of opponent.

Looks like the made a creature with a similar effect: Vedalken Plotter

2.5/5
EvilCleavage
★★★★☆ (4.0/5.0) (1 vote)
How about you give them glacial chasm? Tolki, You're right these people are tripping man.
Cyberium
★★☆☆☆ (2.0/5.0) (1 vote)
You can steal your opponent's special lands and screw their mana production. Political Trickery was widely used in sideboard back when it was available, I don't see how people would rate it so low. It combos with Undiscovered Paradise also.

And yes, it's one way blue can handle man-lands!

I am giving it a 5 to raise its rating.
youbeenswerved
★★★☆☆ (3.2/5.0) (3 votes)
"I don't see how people would rate it so low."

It's because players today are spoiled with combos and themes that are easy to figure out. There isn't much creativiy in Standard, Extended, or even Legacy anymore; it's all about everyone playing the same deck to see who pulls off the combo first.

This card is a 5. Recognize greatness.
Pontiac
★★★★☆ (4.0/5.0) (1 vote)
Was good times with Sorrow's Path.
NeoKoda
☆☆☆☆☆ (0.0/5.0)
I like taking my friend's karoo lands.
scumbling1
★★☆☆☆ (2.8/5.0) (2 votes)
"It's because players today are spoiled with combos and themes that are easy to figure out. There isn't much creativiy in Standard, Extended, or even Legacy anymore; it's all about everyone playing the same deck to see who pulls off the combo first."

Care to somehow offer evidence supporting this statement?

I've been playing since Fallen Empires, and I've seen this type of comment made a few times before. However, I have never seen anything that actually makes me think that it's anything more than an older player spouting some elitist nonsense. Linear deck-building goes all the way back to Goblin King, Lord of Atlantis, and Zombie Master in Alpha. There may be a greater total number of linear cards in the game now, as the card pool has grown over time. But you'd have to demonstrate that there is now a higher percentage of linear cards, compared to modular ones, for the claim that decks are 'easier to figure out' to be true. It's as easy as it's ever been.

Even if there is some demonstrable spreading dearth of creativity in deck-building at large (which I really doubt), the claim that 'they're all playing the same combo decks' is nothing more than the most ridiculous hyperbole. Browse the archives of tournament results from the past decade on any Magic website; you'll see plenty of non-combo decks holding their own. Combo (and not just one single combo deck, mind you) has results in the tournament scene comparable to any of the other major archetype. It's not even close to the only style out there.

Jannissary
★★★★☆ (4.5/5.0) (1 vote)
This is the ultimate trollface.

"Nice Kessig Wolf Run... you didn't need that, did you?"

With so many land-based combos in the current meta, swapping lands is fun. Of course, if you're playing this you're not playing Standard.
themicronaut
★★★★★ (5.0/5.0) (1 vote)
Four star card for what it can do in Commander. Think about all those nonbasic lands...mmm...nonbasic lands.
Kamishini
☆☆☆☆☆ (0.0/5.0)
@Scumbling1

What I think he meant was most of the time, in standard, extended, and legacy, if you don't have a certain deck, you're gonna lose more often than not. Sure, they are a quite a few different deck types, depending on which you play, and there are variations on each, but the fact of the matter stands that if you don't have on of those decks, you lose. In my experience, at least.

And I agree. It's why I've pretty much sworn off standard. It's fun and all, but constantly being defeated by the same or similar decks gets tiring and irritating after a while. I'm a Johnny, not a Spike, which is a big part of it for me, and I don't have a lot of disposable income.

At least, that's what I interpreted his comment as. And of course, these are just my own thoughts. But it's why I've stopped playing standard, though I've never played extended or legacy.