This card is not useless. Put this in a good mill deck and it could be of great help.
Ruins
★★★★★ (5.0/5.0)(2 votes)
put 4 of these into an otherwise singleton deck that has multiple cards doin the same thing.
Ratoly
★★★★★ (5.0/5.0)(1 vote)
Comboes very nicely with ______ for 1: counter target spell.
achilleselbow
★★★★★ (5.0/5.0)(2 votes)
Would have been pretty usable for its main ability if it didn't cost so much or didn't reset the graveyards when it came into play, and if you need graveyard removal, there are obviously much better cards out there. Could be worth using in a mill deck though, especially if you remove the drawback for yourself with cards that shuffle your graveyard into your library like Feldon's Cane or the Eldrazi titans.
ubii
★★★★★ (5.0/5.0)(1 vote)
hmmm interesting...
Kryptnyt
★★★☆☆ (3.0/5.0)(2 votes)
@Ratoly; no that doesn't work. This triggers when something is cast, and if its already been cast at that point, ____ won't help unless you knew it was coming and did it before they cast it
Gelzo
★★☆☆☆ (2.0/5.0)(3 votes)
If this was printed more recently, I'd say it was intended to shut down Pyromancer Ascension.
No. The combo works. Activate the name-change ability in responce to the Bazaar's ability triggering and it will resolve first. Then the Bazaar will counter the spell.
Knifethrower
★★★★★ (5.0/5.0)(1 vote)
Kryptnyt is correct. A3Kitsune and Ratoly are incorrect
404.3. A triggered ability may read "When/Whenever/At . . . , if (condition), (effect)." The ability checks for the stated condition to be true when the trigger event occurs. If it is, the ability triggers. On resolution, the ability rechecks the condition. If the condition isn't true at either of those times, the ability does nothing. This rule is referred to as the "intervening 'if' clause" rule. Note that the word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.
djflo
☆☆☆☆☆ (0.5/5.0)(1 vote)
Use this in a shape changing deck, maybe with some black to kill their original creature. Then you stop them playing their critters!
Yarrh
☆☆☆☆☆ (0.0/5.0)
Torpor Orb In a creature deck, this creates a one-sided effect. On the other hand, blue creature decks tend to die.
Kindulas
☆☆☆☆☆ (0.0/5.0)
put it in EDH
I know, old joke
would work against reanimate even then, though,
of course there are better ways to attack reanimate.
NeedADispenserHere
☆☆☆☆☆ (0.0/5.0)
What is this place filled with so many wonders?
DoomsdayPoptart
☆☆☆☆☆ (0.0/5.0)
Does this counter cards played from the graveyard, such as cards with flashback?
Aquillion
☆☆☆☆☆ (0.0/5.0)
@DoomsdayPoptart: Not the way you mean.
If you play a card with flashback, it's removed from the game when you cast it. If that was the only copy of the card in any graveyard, this card still triggers, but the intervening 'if' clause means it also checks on resolution, so it fails to counter it at that point because there's no longer any copies in any graveyards.
If there's a second copy in the graveyard, of course, then it'll be countered, though if they're instant-speed and both in your graveyard you could cast the second in response to the first to avoid that.
It'll also counter cards cast via Retrace, since they're not removed from the game.
Anyway, this combos well with Wheel of Sun and Moon. But overall this card is just too slow -- not only does it cast 5, but you then have to start building up cards in your opponent's graveyard for it to do anything.
BegleOne
☆☆☆☆☆ (0.0/5.0)
I have four in my Vintage dredge deck.
Only the "Wonder"s all have "Baghdad" written over them and the casting costs are crossed out.
car2n
☆☆☆☆☆ (0.0/5.0)
what a bazaar card...
gut.gemacht
☆☆☆☆☆ (0.0/5.0)
Really not bad, especially with Increasing Confusion and low costed flashback cards. Or just bog yourself before you lock down the other player.
Bbone37
☆☆☆☆☆ (0.0/5.0)
"404.3. A triggered ability may read "When/Whenever/At . . . , if (condition), (effect)." The ability checks for the stated condition to be true when the trigger event occurs. If it is, the ability triggers. On resolution, the ability rechecks the condition. If the condition isn't true at either of those times, the ability does nothing." (conversly if it IS true, the ability does something)
LOL, I love that you found, and pasted, the exact ruling to disprove someone's statement, but it only proves it further.
Someone plays a spell, this card triggers, in response Ratoly/A3Kitsune activates ____'s ability, Bazaar's ability goes to resolve and once again it checks if the triggered ability meets it's conditions, finds that there IS a card with the same name and counters the spell.
This is a basic foundation on which Magic is built. The stack. Learn to live by it....
Comments (20)
Though a good ol' Naturalize or Bojuka Bog would probably work better.
No. The combo works. Activate the name-change ability in responce to the Bazaar's ability triggering and it will resolve first. Then the Bazaar will counter the spell.
404.3. A triggered ability may read "When/Whenever/At . . . , if (condition), (effect)." The ability checks for the stated condition to be true when the trigger event occurs. If it is, the ability triggers. On resolution, the ability rechecks the condition. If the condition isn't true at either of those times, the ability does nothing. This rule is referred to as the "intervening 'if' clause" rule. Note that the word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.
In a creature deck, this creates a one-sided effect.
On the other hand, blue creature decks tend to die.
I know, old joke
would work against reanimate even then, though,
of course there are better ways to attack reanimate.
filled with so many wonders?
If you play a card with flashback, it's removed from the game when you cast it. If that was the only copy of the card in any graveyard, this card still triggers, but the intervening 'if' clause means it also checks on resolution, so it fails to counter it at that point because there's no longer any copies in any graveyards.
If there's a second copy in the graveyard, of course, then it'll be countered, though if they're instant-speed and both in your graveyard you could cast the second in response to the first to avoid that.
It'll also counter cards cast via Retrace, since they're not removed from the game.
Anyway, this combos well with Wheel of Sun and Moon. But overall this card is just too slow -- not only does it cast 5, but you then have to start building up cards in your opponent's graveyard for it to do anything.
Only the "Wonder"s all have "Baghdad" written over them and the casting costs are crossed out.
LOL, I love that you found, and pasted, the exact ruling to disprove someone's statement, but it only proves it further.
Someone plays a spell, this card triggers, in response Ratoly/A3Kitsune activates ____'s ability, Bazaar's ability goes to resolve and once again it checks if the triggered ability meets it's conditions, finds that there IS a card with the same name and counters the spell.
This is a basic foundation on which Magic is built. The stack. Learn to live by it....