@Ace8792: Sorry buddy, but that doesn't work. Read Guerrilla Tactics again.
tavaritz
☆☆☆☆☆ (0.0/5.0)
IMHO it should be 5 damage like Psychic Purge. Four of these and if you hit them with your discard it should be game over for you.
Toquinha1977
★★★★★ (5.0/5.0)(1 vote)
I built a Gorilla tribe deck (R/G) back in the day, relying on Gorilla creatures with rampage, trample, etc., while making blocking undesirable and Giant Growth/Bloodlust on whatever got through. As a joke, I tossed a few of these in (they're both pronounced the same way). Ah, good times.
Anathame
☆☆☆☆☆ (0.0/5.0)
This card was mean back in the day. Necro hated it.
themicronaut
☆☆☆☆☆ (0.0/5.0)
Would like to be @Ace8792's opponent.
Rishadan_Man
☆☆☆☆☆ (0.0/5.0)
Used to be a pretty good sideboard option against the Necro decks of the mid to late 90's. It wasn't the greatest tech, but it did some work against Hypnotic Specters, Stupors and Hymns, and in a pinch it could even take out a creature or dome them for 2. Most my red decks at the time had 4x Tactics in the 'Board.
Comments (8)
4 X Guerrilla Tactics
1 X One with Nothing
1 X Swamp
1 X Something Else
= 16 points of damage on turn 1.
Sorry buddy, but that doesn't work. Read Guerrilla Tactics again.
4/5