Obsolete junk, absolutely pitiful. Compared to the power of Pacifism and Oblivion Ring, actually compared to just about anything this card is worthless.
Volcre
★★★☆☆ (3.5/5.0)(2 votes)
Is this like a nerfed pacifism? Journey to Nowhere and Pacifism completely destroy it...
majinara
★★★★☆ (4.7/5.0)(3 votes)
Well compared to pacifism it can stop activated abilities. Still, like the majority of the cards in MTG, this card is junk.
nibelheim_valesti
★★★★★ (5.0/5.0)(4 votes)
This came out about a year before Pacifism. During that time it was actually vaguely playable in casual monowhite, as it could remove a later game threat without giving your opponent a load of life.
Basically this was testing the ground for Pacifism type effects.
Kefra
★★★★☆ (4.2/5.0)(2 votes)
Even pre-Pacifism this would have been horrible. Yes, it prevents the enchanted creature's activated abilities from being used. But think about it -- 90% of creatures with truly annoying tap abilities are not big -- 1/1 usually -- in which case just Swords to Plowshares the damn thing. And if you're needing to deal with a big nasty creature, white has a truckload of better ways to keep them at bay (for 2 mana, Master Decoy can keep a potential attacker locked down, to name just one).
Early cousin to Pacifism. Useless by today's standards, and poor back then, but it was an interesting idea.
jfre81
★★★★★ (5.0/5.0)(1 vote)
The genesis of white control. Overcosted and outdated, but unlike a lot of Homelands cards could actually make an impact.
Salient
★★★★★ (5.0/5.0)(1 vote)
, Sacrifice two plains: Exile target creature.
Sort of.
DrJack
☆☆☆☆☆ (0.0/5.0)
A much more balanced version of Pacifism... oh how I HATE that card. It should never have been printed. But then, neither should have Doom Blade or Diabolic Edict.
Comments (13)
Basically this was testing the ground for Pacifism type effects.
Just awful, like most Homelands crap. 0.5/5
Sort of.