@TimmyForever, you seem to give pretty much every card in M13 0.5/5. At least the ones you comment on.
It's not thaaat bad. It's the next best thing to Giant Growth, and since it's gone... this will have to do.
Ferlord
★★★★☆ (4.2/5.0)(6 votes)
@TimmyForever:
Have you played a draft before?
Have you had a 4/4 Flying, Vigilance creature attacking you when you have a giant spider able to easily block and kill it, when all of the sudden, they play that?
In Limited, Titanic Growth is the tits nipples. It's Green's version of a situational kill spell.
blindthrall
★☆☆☆☆ (1.4/5.0)(6 votes)
Goddammit, the troll has a point.
Eternal_Blue
★★★★☆ (4.8/5.0)(2 votes)
Bigger and badder, and always living in its little brother Giant Growth's shadow. I've always thought Giant Growth was a brilliantly designed card because it gave you both the possibility of dealing as much damage as Lightning Bolt as well as being able to take out an opponent's creature. Sure, it was never quite as powerful as 'the bolt', but it was good enough that it always filled out a Green deck nicely when needed. And then there's Titanic Growth... And then there's Titanic Growth...
Sigh.
majinara
★★☆☆☆ (2.0/5.0)(4 votes)
Ok as a combat trick in limited, crappy everywhere else. Giant growth is just better.
VirusVescichetta
★★★★☆ (4.8/5.0)(3 votes)
This card is best friends with Incinerate. A couple of actually good cards that have just been outshined by their predecessors. Lightning Bolt, Giant Growth and their ilk have spoiled us horribly and now nothing else will seem quite as good.
SarcasmElemental
☆☆☆☆☆ (0.5/5.0)(1 vote)
Wait so this has infuse too?
AMart83
★★★★☆ (4.5/5.0)(4 votes)
Rating 4/5.
I'd still prefer to see Vines of Vastwood reprinted, but getting an instant +4/+4 for is great. Enough of these on a creature that sneaks by to an opponent's dome puts you that much closer to victory. And if there's a creature w/ an ability giving you problems and a creature of yours happens to match up during combat, you gain tempo by using this and killing their creature.
@Ferlord:
Have you had a 4/4 Flying, Vigilance creature attacking you when you have a giant spider able to easily block and kill it, when all of the sudden, they play that?
If someone's attacking me with an inferior creature and untapped lands when I have a superior creature out on the board, it immediately raises a flag. It's obvious that there's a combat trick on the way and maybe a 5-10% chance he's pulling a bluff. Even a beginner knows not to attack when your creature can't win, so it should raise a flag immediately.
Either way, it still may have been the best choice to block if the only creature you could block was with your Spider, because taking a potential 8 to the dome is not always feasible. But there's not much details about the situation you posted so who knows.
Also, for the sake of making this a more enjoyable experience, please use the auto-card feature correctly.
Zenzei
★★★★☆ (4.8/5.0)(4 votes)
It's funny that this card sees heavy play in a tier 1.5 deck in standard format. The deck in question is infect for those that didn't know.
People are really underrating this card. It's not a 5/5 for every deck, but it is very playable. :)
Morgaledh
★★★★☆ (4.8/5.0)(3 votes)
Giant Growth is better, yes. But there's nothing not to like about +4/+4 for 1{G}. You people need some perspective. If Giant Growth is a 5, this is a 4.
j_mindfingerpainter
★★☆☆☆ (2.5/5.0)(2 votes)
Oh noes! blindthrall, don't join the troll! Shun...shun... (not really)
On a more serious note, a strong measure of a card in my opinion is when it sees play outside of Standard and Block. Lightning Bolt and Giant Growth both have. This, on the other hand... Wizards, I can understand the point of weakening Standard for noobs, but at least be consistent and stop printing broken cards PERMANENTLY. I'll still 5 them, though...
Some people talk like attacking with untapped lands is a give-away. That's only true for new players. Experienced players don't play the game until the second main-phase most of the time (unless casting a lord, important removal, playing a land for yet-more-untapped mana.)
IMO, anyone I'm playing is used to the idea that untapped lands are as much of a bluff as they are an indicator. People bluff all the time because having 4 cards in your hand works. I'll gladly attack with a 2/2 into a 3/3 if I think i'll get 2 damage through. When they screw up I gain board advantage (if it wasn't a bluff) and if they let it through it's 2 damage. I often keep kill spells/bounce spells at the ready to save my creature, with only a few pumps in the deck.
Basically it was gonna get killed/bounced anyway, makes sense to attempt to get the damage in without doing it.
otherwise, this is kinda sucky, sure you can kill something with one more toughness in combat, or kill a player one damage faster, Giant Growth being one mana cheaper is much better
Comments (21)
It's not thaaat bad. It's the next best thing to Giant Growth, and since it's gone... this will have to do.
Have you played a draft before?
Have you had a 4/4 Flying, Vigilance creature attacking you when you have a giant spider able to easily block and kill it, when all of the sudden, they play that?
In Limited, Titanic Growth is the tits nipples. It's Green's version of a situational kill spell.
Sigh.
I'd still prefer to see Vines of Vastwood reprinted, but getting an instant +4/+4 for
@Ferlord:
Have you had a 4/4 Flying, Vigilance creature attacking you when you have a giant spider able to easily block and kill it, when all of the sudden, they play that?
If someone's attacking me with an inferior creature and untapped lands when I have a superior creature out on the board, it immediately raises a flag. It's obvious that there's a combat trick on the way and maybe a 5-10% chance he's pulling a bluff. Even a beginner knows not to attack when your creature can't win, so it should raise a flag immediately.
Either way, it still may have been the best choice to block if the only creature you could block was with your Spider, because taking a potential 8 to the dome is not always feasible. But there's not much details about the situation you posted so who knows.
Also, for the sake of making this a more enjoyable experience, please use the auto-card feature correctly.
On a more serious note, a strong measure of a card in my opinion is when it sees play outside of Standard and Block. Lightning Bolt and Giant Growth both have. This, on the other hand... Wizards, I can understand the point of weakening Standard for noobs, but at least be consistent and stop printing broken cards PERMANENTLY. I'll still 5 them, though...
Strictly less titanic that Titanic Ultimatum
IMO, anyone I'm playing is used to the idea that untapped lands are as much of a bluff as they are an indicator. People bluff all the time because having 4 cards in your hand works. I'll gladly attack with a 2/2 into a 3/3 if I think i'll get 2 damage through. When they screw up I gain board advantage (if it wasn't a bluff) and if they let it through it's 2 damage. I often keep kill spells/bounce spells at the ready to save my creature, with only a few pumps in the deck.
Basically it was gonna get killed/bounced anyway, makes sense to attempt to get the damage in without doing it.
"I sync your titanic"
otherwise, this is kinda sucky, sure you can kill something with one more toughness in combat, or kill a player one damage faster, Giant Growth being one mana cheaper is much better
3/5 Stars