Pointed Discussion

Magic: The Gathering Card Comments Archive

Mass Mutiny

Multiverse ID: 270743

Mass Mutiny

Comments (9)

Vedalken_Arbiter
★★★★★ (5.0/5.0) (2 votes)
They weren't kidding when they said they'd print cards specifically for multi-player.
ClockworkSwordfish
★★★★★ (5.0/5.0) (5 votes)
Strictly better flavour text than Insurrection.

But yeah, multiplayer.
Trygon_Predator
★★★★★ (5.0/5.0) (1 vote)
That awkward moment when you realize your advisors are about to mutiny and put your head on a stick...
This is Red's Blatant Thievery. Since it's until end of turn, having a sac engine handy is a good idea. Why not devour them all?
Templar314
★★★★★ (5.0/5.0) (3 votes)
This should have been in the devour precon instead of the cascade one. OMNOMNOMEVERYONEELSE'SCREATURESNOM
Doaj
★☆☆☆☆ (1.0/5.0) (1 vote)
Edra, Merfolk Sovereign should be a card, by the way.

Also, I really don't care for this card. I prefer to utilize cards that will benefit in both 1v1 games and multiplayer games. If I have this in an EDH or Planechase deck, somebody challenges me to a 1v1. Now I know that 1/100 cards in my EDH deck won't play well against him, because for that ability, I could get it for 1, but if I draw it now I'll be playing it for considerably more. Murphy's Law says I'll draw it early, too. Not that it's a bad card, but I really prefer cards that will play well in 1v1, and better in multiplayer, instead of really well in multiplayer, but rather poorly in 1v1.
Discoduck
☆☆☆☆☆ (0.0/5.0)
Brion Stoutarm EDH with all the auto-included untap effects! Or anything that lets you sacrifice creatures you control for beneficial effects.
DarthParallax
★★★★★ (5.0/5.0) (2 votes)
probably a Fixed Insurrection. Depends on whether you think Insurrection needed fixing, and whether you think comparing this to Drain Life makes any sense whatsoever (for a turn, not only are you gaining creatures but they're losing creatures, so maybe you can get away with Incremental Steal being good enough?)

I wouldn't really be comfortable playing this in a 3-player game- too much chance that someone's board will be too big for stealing two creatures to be a good enough blowout card- one of the players at the table is bound to be playing some kind of rushing army-summoning deck.
In a 5+ player game, you can double your army, and target One guy who is being a problem. You might have to get permission from the table to use this effectively though.

Insurrection IS a little crazy at Multiplayer games though, actually enabling one person to blow up two or more players at once. I like the one that leaves blockers for your army to fight through, but this doesn't seem strong enough. This model, with just a little more push, would I think be the card's ideal form in Multiplayer.

Suggested Add: "They each fight a creature their owner controls." {4}{R}{R} Yes? :)
Tiggurix
☆☆☆☆☆ (0.0/5.0)
Groan-worthy flavour text. No-one ever talks like that, unless they're trying to be funny. Of course, the entire point of the flavour text may be that it's just a joke.