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Magic: The Gathering Card Comments Archive

Sunken Field

Multiverse ID: 24575

Sunken Field

Comments (13)

Lateralis0ne
★★★★★ (5.0/5.0) (1 vote)
For that last push through to removing potential threats. 3/5
mdakw576
★★★★☆ (4.5/5.0) (2 votes)
it turns your land into a reusable force spike. That's pretty interesting to say the least
Jinx585
★★★★★ (5.0/5.0) (2 votes)
ummm, thats pretty friggen good... its a Force Spike, or Cursecatcher... except it doesn't ever die!
Hibron
★★☆☆☆ (2.8/5.0) (2 votes)
Hehe! Rating is 3.222
ropebreezy
★★☆☆☆ (2.0/5.0) (3 votes)
Half the effectiveness of counterspells are that they are a surprise. This isn't a surprise, all it does is force an opponent 1 more turn to cast the spell he wants to cast. I'd much rather have something that bounces that spell, whether it be a Boomerang or an actual Counterpsell. At least this way it screws up the opponents plans. 2/5
OverfiendSurprise
★★★★★ (5.0/5.0) (2 votes)
...and the other half is slowing your opponent down. something that this card does very well. sure it's no counterbalance, but you also don't need a top to make it worthwhile.
overall a decent card.
Kirbster
★★★★★ (5.0/5.0) (4 votes)
If you have multiples of it alongside stuff like Mundungu and Patron Wizard, though, you can essentially swarm a spell with Force Spikes.
Nagazel
★★★★★ (5.0/5.0) (1 vote)
Not bad in conjunction with abilities that untap lands such as Ley Druid. The real fun of it is to leave the land open until an opponent has the one extra to pay, let them pay it, then Force Spike.
Gaffy00
☆☆☆☆☆ (0.0/5.0)
For best use, enchant onto Darksteel Citadel.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
A pretty decent card. And from prophecy nonetheless!
JoeyWalker
☆☆☆☆☆ (0.0/5.0)
Why does no one say that this is Daze put on a land? why is it so underrated?.. It's realy not bad for mid to late game periods.
ThatStunna
☆☆☆☆☆ (0.0/5.0)
Almost always worse than Disruptive Student, and less versatile (but cheaper, kinda) than Vodalian Mage. I suppose it has its uses though.
Psychrates
☆☆☆☆☆ (0.0/5.0)
Cheap, so it's a PITA early.

Multiples make opponents think about what they'll cast, and how much they can cast in a given turn. Whole lotta deterrent/control.

less vulnerable than creatures.

4/5