Pointed Discussion

Magic: The Gathering Card Comments Archive

Jeweled Amulet

Multiverse ID: 2412

Jeweled Amulet

Comments (15)

Raveknight
☆☆☆☆☆ (0.5/5.0) (4 votes)
this card needs a reprint with a bit of a change something like; comes in to play with 3 charge counters that tap for any color like a gemstone mine but in artifact form
Gaussgoat
★★★★☆ (4.5/5.0) (2 votes)
The zero cost is nice, can certainly be useful in a mutl-colored deck. Not great, but I could see this saving your bacon if you were running 3 colors and needed several of a particular mana.
Hovercraft
★★★★☆ (4.8/5.0) (3 votes)
Play with Pox . This lets you conserve a mana without losing cards you would otherwise play, which allowing you to empty your hand quickly lets you pitch cards to Pox you want to instead of pitching 2 or 3. It also lets recover by giving you turns back after you sacrifice lands. Up for debate whether or not this is better or worse than cards like Chrome Mox you could maybe do better but with this you will not lose a useful card.
Aaron_Forsythe
★★★★☆ (4.6/5.0) (19 votes)
Aaron’s Random Card Comment of the Day #45, 12/7/10

Here’s an interesting card. Ultimately, how the card works can be summed up very easily in English: “It stores a mana for you.” Of course, the Great Parser that is the Magic rules needs more specifics than that, and you end up with an ability that was hard to write concisely on the original card and doesn’t get much better in Oracle.

Were this card being made now, I’d recommend that the following text be tried:

1Tap: Put a charge counter on Jeweled Amulet.
Tap, Remove a charge counter from Jeweled Amulet: Add one mana of any color to your mana pool.

That’s a lot simpler and still feels like you are storing mana on it even though it isn’t tracking specifics. Of course, I have no idea how powerful this version of the card is, mainly because I have no idea how powerful the printed version is, either.

I remember people getting excited about this card when it first came out years ago because it felt like a Mox of sorts, but it never seemed to go anywhere. Were it in Scars of Mirrodin, I’m certain metal craft would be enough of a reason to play it, plus it also lets you invest turn 1 so that you can play 3-mana spells on turn 2 in nongreen decks, something we are typically pretty gun-shy about allowing.

I guess in an environment with Dark Ritual, Fyndhorn Elves, and Tinder Wall there wasn’t a great need for this kind of mana reallocation… or maybe everyone just criminally underestimated/overlooked it. Either way, this entry has given me a great idea for a card to try in a later set!
Hayw00d0909
★☆☆☆☆ (1.2/5.0) (2 votes)
Better than Mox Opal.

LOL...
GrimjawxRULES
★★★★☆ (4.9/5.0) (4 votes)
This card actually isn't bad. A "poor man's Mox" of sorts, this card can really help out in artifact decks, affinity or otherwise, and it makes your friends hate you less than when you run cards like Dark Ritual :P
willpell
★★☆☆☆ (2.8/5.0) (4 votes)
Here's the version of the card I'd like to see:

Jeweled Amulet
Artifact, (0)
Jeweled Amulet does not untap during your untap step.
(1), TAP: Put a charge counter on Jeweled Amulet
UNTAP, Remove a charge counter from Jeweled Amulet: Add one mana of any color to your mana pool.

It skips the part about having to get back the same color of mana you put in, but there's no easy way of doing that without some technology that isn't part of the main game yet.
Scartore
★★★★☆ (4.8/5.0) (2 votes)
Wouldn't an ability like (tap) remove a charge counter and add 1 mana of any color you could produce to your mana pool be closer to the flavor of the original?
alextfish
★★★★☆ (4.8/5.0) (2 votes)
willpell's version is universal mana-washing like Pulse of Llanowar or Mycosynth Lattice. I don't think that's intended. Aaron's text is sensible.

This does seem like a somewhat overlooked card. I wouldn't normally need a minor accelerant like this in my casual decks, so I have a hard time imagining finding the space, but I think I can imagine using it in a metalcraft deck or something. I did get a random Jor Kadeen, the Prevailer in my last draft, so maybe this would make a fun unlikely pairing with him :)
inkyscholar
☆☆☆☆☆ (0.0/5.0)
I always used this card when there was such as thing as mana burn to filter out any remaining mana that I might have had before ending my turn. By doing so I not only preserved mana but also life.
Max_Glycine
☆☆☆☆☆ (0.0/5.0)
How does this work with proliferate?



I would like to see them fix this by using color counters- the counter added matches the color paid. Doesn't combo with the charge counter-adding stuff from Mirrodin and Scars anymore, but might work better otherwise.
Something like:
1, T: Add one counter of the color paid to Jeweled Amulet.
T: Add one to your mana pool of the color removed.

I think Willpell's card is utterly ridiculous, and although Aaron's version is more in line with modern execution, I think there's more than enough artifacts that tap for any color mana. It would be interesting to see a real attempt at something like this that is truer to the original.

PS. So apparently, the standard R&D shorthand of writing cardname in brackets to refer back to the card produces a red mana symbol. What? ColorlessRedEnergy
Tanaka348
☆☆☆☆☆ (0.0/5.0)
Proliferate is covered by the second ruling on the card. An extra mana ain't too bad. This card REALLY loves Scars block.
Technetium
☆☆☆☆☆ (0.0/5.0)
It's pretty bad, but not completely unplayable. At least it is a free boost for the Academy.
car2n
☆☆☆☆☆ (0.0/5.0)
Still good, but anything like proliferate prevents abuse, since any later added counters don't have the memory of what mana type was added to the new counter.
DwarvenLieutenant
☆☆☆☆☆ (0.0/5.0)
When this card came out it really helped accelerate mana early, especially in non-green decks. In two color decks, when you didn't have all the dual lands, it helped to double colored mana for a turn. First turn store mana, second turn use three mana to cast something like icequake. if you get two early, it made third turn sengir vampire, air elemental, or Serra Angel possible.