Is this worth using in a /Glistener Elf deck? I only need access to one Red mana all game, but I need to drop Glistener first turn, not wait for a land to untap.
llirreh
★★★★★ (5.0/5.0)(2 votes)
@NuckChorris,
Well, you could run these and no mountains, and would have either red or green mana access... And as for playing the Glistener first turn, how often will you having a starting hand without a forest to play instead in it? And after you play the forest, this comes into play untapped.
ZEvilMustache
★★★★★ (5.0/5.0)(1 vote)
I am SO glad they keep printing this cycle. Each time, the price in $ goes down by about 25 cents. In another two years, I might even be able to afford the non Red/Green duals!
burnsbabe
★★★★★ (5.0/5.0)(1 vote)
Standard Dual land. Great in Red/Green decks. Also great if you're just splashing one of those colors while running the other. Sort of like a reverse Copperline Gorge.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
Overall better than Copperline Gorge and friends because it's a solid land turn 2 and onward. Gorge and friends are only useful turn 1-3, or if you Primeval Titan them into play. They come into play tapped in that case anyway.
Salient
★★★★★ (5.0/5.0)(1 vote)
I love the variety in modern dual lands. Sometimes I wish Taiga was more interesting, you know?
What would be really cool is a "wedge" cycle (for example, a land that taps for or that comes into play tapped unless you control a Plains).
We'll all know when Wizards really needs money; they'll print a dual-lands cycle that is functionally swappable for all the old dual lands, or a tutor cycle that fetches alternatives to basic land types...
NeffJA
★★★★☆ (4.0/5.0)(2 votes)
Works well with Stomping Ground, since it's both a forest and a mountain.
Comments (7)
Well, you could run these and no mountains, and would have either red or green mana access... And as for playing the Glistener first turn, how often will you having a starting hand without a forest to play instead in it? And after you play the forest, this comes into play untapped.
What would be really cool is a "wedge" cycle (for example, a land that taps for
We'll all know when Wizards really needs money; they'll print a dual-lands cycle that is functionally swappable for all the old dual lands, or a tutor cycle that fetches alternatives to basic land types...