Pointed Discussion

Magic: The Gathering Card Comments Archive

Rootbound Crag

Multiverse ID: 221922

Rootbound Crag

Comments (7)

NuckChorris
★★★☆☆ (3.0/5.0) (1 vote)
Is this worth using in a Red/Green Glistener Elf deck? I only need access to one Red mana all game, but I need to drop Glistener first turn, not wait for a land to untap.
llirreh
★★★★★ (5.0/5.0) (2 votes)
@NuckChorris,

Well, you could run these and no mountains, and would have either red or green mana access... And as for playing the Glistener first turn, how often will you having a starting hand without a forest to play instead in it? And after you play the forest, this comes into play untapped.
ZEvilMustache
★★★★★ (5.0/5.0) (1 vote)
I am SO glad they keep printing this cycle. Each time, the price in $ goes down by about 25 cents. In another two years, I might even be able to afford the non Red/Green duals!
burnsbabe
★★★★★ (5.0/5.0) (1 vote)
Standard Dual land. Great in Red/Green decks. Also great if you're just splashing one of those colors while running the other. Sort of like a reverse Copperline Gorge.
DacenOctavio
★★★★★ (5.0/5.0) (1 vote)
Overall better than Copperline Gorge and friends because it's a solid land turn 2 and onward. Gorge and friends are only useful turn 1-3, or if you Primeval Titan them into play. They come into play tapped in that case anyway.
Salient
★★★★★ (5.0/5.0) (1 vote)
I love the variety in modern dual lands. Sometimes I wish Taiga was more interesting, you know?

What would be really cool is a "wedge" cycle (for example, a land that taps for Red or Black that comes into play tapped unless you control a Plains).

We'll all know when Wizards really needs money; they'll print a dual-lands cycle that is functionally swappable for all the old dual lands, or a tutor cycle that fetches alternatives to basic land types...
NeffJA
★★★★☆ (4.0/5.0) (2 votes)
Works well with Stomping Ground, since it's both a forest and a mountain.