Loving the new art, but I'd rather have a number of other similar enchants (pacifism, prison term, oblivion ring, journey to nowhere)
NecroticNobody
★★★★☆ (4.3/5.0)(3 votes)
I like the art, but the old flavour text was killer.
ZEvilMustache
★★★★☆ (4.9/5.0)(8 votes)
I love that we've returned to Mirrodin, and they're still using some of the same old spells. It makes perfect sense.
KyoDarkFire
★★☆☆☆ (2.8/5.0)(2 votes)
Since Journey to Nowhere still exists on standard, this card is so dissapointing for white, still its a decent card
CeremonialBathory
☆☆☆☆☆ (0.0/5.0)
@KyoDarkFire - Journey to Nowhere always struck me as an attempt to make Pacifism a regular Enchantment instead of an Aura. I feel like this spell is more akin to Oblivion Ring, although obviously weaker since it can't deal with Planeswalkers. And honestly, that's probably a good thing. shouldn't be the color with the best options to remove everything. Putting things like Path to Exile and Oblivion Ring in the same format is just a bad idea. But if you're in white and need creature removal, you're probably better off with Journey.
Eternal_Blue
★★☆☆☆ (2.6/5.0)(9 votes)
this card is nothing to write home about, but white was becoming a bit too efficient at removing creatures. this, paired with wotc's seeming desire to thrust creatures back in the spotlight, has created a need to tone down removal quite a bit. still, it's not a very good card.
Cryonic
☆☆☆☆☆ (0.0/5.0)
A less-brittle, White Ice Cage. Not a replacement for Oblivion Ring by any means. While it has advantages over Pacifism, it still does nothing about triggered abilities.
SorianSadaskan
☆☆☆☆☆ (0.0/5.0)
You would prefer Journey to Nowhere, but hey, it's better than Ice Cage.
This feels just about right to me. ORing and Journey both were over the top. Was white ever supposed to have most efficient friggin' removal in whole friggin' game? And without good ol' "attacking" and "opponent gets something in return" drawbacks?
SolidSoldier
★★☆☆☆ (2.8/5.0)(3 votes)
Sorry Arrest, maybe next year.
Cheza
☆☆☆☆☆ (0.8/5.0)(8 votes)
Stable but quite useless these days as it doesn't stop metalcraft.
Eldraziking187
★★★★☆ (4.2/5.0)(2 votes)
Once J2N leaves standard. You will use this. I know you will. white weenie lovers...that sounds gross.
Teakon
★★★★☆ (4.0/5.0)(9 votes)
This is the best card I can think of to make my opponent not ACTIVATE their abilities and gain control of my creature, burn me or my creature, stop a big creature from attacking or blocking, or just using any ACTIVATED ability. This this card stops almost every creature with any ABILITY that requires ACTIVATION. Captivating Vampire got you glum? Then Arrest it. Vampire Hexmage got you scared to play Planeswalkers? ARREST IT! Deathless Angel ticking you off? Arrest it! I hate level up creatures with too good of abilities... so I Arrest them.
This card is good but seems like most people don't like it for some stupid reason. This is one of those cards that can be used with almost all white decks. I use two of them in my W/U control deck.
Since there are so many powerful creatures out there now, Arrest is just another card to stop them.
And I also noticed that people are saying, "Well, ever since Oblivion Ring..." . Well let me tell you something, Arrest was around long before Lorwyn was ever thought of and still proves to be a very nice card. Especially for those players that have to build on budgets.
Mudbutt_on
★★★★★ (5.0/5.0)(3 votes)
This and Prison Term are both nice in EDH for tieing down someone's general.
NoobOfLore
★★★★☆ (4.0/5.0)(2 votes)
For when Pacifism just isn't good enough.
iSlapTrees
★★☆☆☆ (2.8/5.0)(4 votes)
Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok...
this might see play when the last good white kill spell leaves standard if they haven't printed any other good ones by then.
Gabriel422
★★★★☆ (4.0/5.0)(2 votes)
Well, unlike Journey to Nowhere, this still doesn't cover the beast's smell.
TheSwarm
★★☆☆☆ (2.5/5.0)(2 votes)
yeah, prison term would be much better. Im gonna go out on a limb here and say journey to nowhere is strictly better. I mean the creature is gone, forever, can't attack or block, for two mana. And when arrest goes away, the creature can attack and block the same turn. Not true for journey. So Journey is for sure better, by like a mile and a half. Prison term, however, switches targets which is AMAAAAZING. Shut down their early game aaaand lock up the late game titans? Yes, please.
gtamaster503
☆☆☆☆☆ (0.0/5.0)
Crown of the Ages FTW
Progle
☆☆☆☆☆ (0.5/5.0)(1 vote)
I love this card
muggtonp
☆☆☆☆☆ (0.0/5.0)
Oh, hey. Stand right there and don't do anything for a sec, alright?
mdakw576
★★★★★ (5.0/5.0)(1 vote)
And I also noticed that people are saying, "Well, ever since Oblivion Ring..." . Well let me tell you something, Arrest was around long before Lorwyn was ever thought of and still proves to be a very nice card. Especially for those players that have to build on budgets.
This doesn't change the fact that arrest is simply not good enough anymore. It was fine in mirrodin, but ever since kamigawa the power level of the cards has steadily increased.
This card is great in limited, but in standard it's just not good enough. I don't want to spend 3 mana for a sorcery speed creature-only removal card that isn't even permanent, since arrest can be removed, and it still doesn't stop triggered abilities. Journey to nowhere is almost strictly better (JtN will trigger etb effects if it gets removed)
And really, oblivion ring is not expensive. It's a common, it should be no more than 5 bucks for a playset.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Arrest, Prison Term, Pacificsm, Oblivion Ring, Faith's Fetters, Bonds of Faith, Journey to Nowhere..does anyone know of any other significant White Enchantment 'creature removal'/'creature locks'?
theoneandonlyjoseph
☆☆☆☆☆ (0.0/5.0)
this card is so demoralising it is untrue. so what if o-ring can affect any permanant? ever stacked 4 auras on an aura gnarlid, making it 10/10, trample, flying, vigilant etc. just to have it disabled like this, but kept in the game anyway? its almost enough to make you conceed. i run anti-enchantment in my own enchantment deck for this reason.
Comments (27)
This card is good but seems like most people don't like it for some stupid reason. This is one of those cards that can be used with almost all white decks. I use two of them in my W/U control deck.
Since there are so many powerful creatures out there now, Arrest is just another card to stop them.
And I also noticed that people are saying, "Well, ever since Oblivion Ring..." . Well let me tell you something, Arrest was around long before Lorwyn was ever thought of and still proves to be a very nice card. Especially for those players that have to build on budgets.
and one day, someone Echoing truth and Maelstrom pulse the bindings and the rest is ....
Hilarious!!! :D
Noggle Bridgebreaker
This doesn't change the fact that arrest is simply not good enough anymore. It was fine in mirrodin, but ever since kamigawa the power level of the cards has steadily increased.
This card is great in limited, but in standard it's just not good enough. I don't want to spend 3 mana for a sorcery speed creature-only removal card that isn't even permanent, since arrest can be removed, and it still doesn't stop triggered abilities. Journey to nowhere is almost strictly better (JtN will trigger etb effects if it gets removed)
And really, oblivion ring is not expensive. It's a common, it should be no more than 5 bucks for a playset.