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Magic: The Gathering Card Comments Archive

Blinding Mage

Multiverse ID: 205219

Blinding Mage

Comments (20)

MissingParts1
★☆☆☆☆ (1.1/5.0) (8 votes)
Oh no they reprinted this commen as well . What ever will we do new that 5 cent commen only worth 1 cent now . Get over reprints people if cant aford to play quit .Good card for creature control till that kills spell comes.
DonRoyale
★★★★☆ (4.8/5.0) (2 votes)
Still pound for pound white's best piece of removal in Limited aside from Day of Judgment.
CJM2
★★★★★ (5.0/5.0) (4 votes)
Why is this rated so low? This thing wins games in limited.
HairlessThoctar
★★★★☆ (4.8/5.0) (3 votes)
This is sickeningly good for a common.
This will ruin your day in a draft.
SorianSadaskan
★★★★★ (5.0/5.0) (2 votes)
This deserves at least a 3 out of 5. He simply press down any brute down with his blinding light. Believe me, he works amazing in tactical deployment as he: 1) He make sure some creatures can't block or attack: 2) Creatures with activation abilities can't be used in opponents turn; 3) and he seriously disrupt your opponent's plan.

Don't underestimate him, he's quite formidable by standard.
Necrosage_Disel
★★★★★ (5.0/5.0) (1 vote)
Indeed, a very solid pick in limited. If your opponent doesn't have some proper removal in hand, you can disrupt them until it's time to run 'em down. Sadly, I had to find this out the hard way... *sigh*
Cheza
★☆☆☆☆ (1.2/5.0) (8 votes)
A Master Decoy or a weaker version to Goldmeadow Harrier. At least it survives a Prodigal Pyromancer.

Tapping a creature isn't a white ability. It requires to make a choice before the damage happens. It is surely a blue ability, since the P/T values are ignorable and it's similar to Sleep. White should get damage prevention, lifelink, protection or similar abilities instead.
ultratog1028
★★★★★ (5.0/5.0) (4 votes)
WotC, you make it too easy to make fun of this card.

Son, keep tapping and you'll go blind.
JaxsonBateman
★★★★★ (5.0/5.0) (3 votes)
One of the best cards in limited, and a very high pick. If you're going white and get even just 2 of these you should be thanking a higher power - they're *that* good. It's pseudo-spot removal that can change its target as threats increase. "Oh no, that Runeclaw Bear is no longer the biggest threat now that they have a Juggernaut out? I'll tap the 'Naut down instead".

You can also turn it into an offensive tool for that final alpha strike, eliminating one more blocker to allow your other forces to reduce the opponent to 0. Really, you want to make sure that the card you pick is pretty game changing if you see one of these in your pack. Heck, it's almost worth splashing white just for one or two of these (and maybe a flier or two).
Richard_Hawk
★★★★☆ (4.3/5.0) (3 votes)
Unless you're playing in limited format, his Kithkin gal counterpart beats him by a country mile. 3.5 in limited, 1.5 elsewhere - 2.5/5.
Dib-Man
★★★★★ (5.0/5.0) (1 vote)
I like it. I'm a blue-white control kinda guy and you need a tight stratagy to play these kinda decks well. Okay so he seems a bit silly at first but then you combine him with a few other tap and untap tricks. If all your oppenents creatures get tapped every turn then things can get interesting indeed. Why not give that big brusier a tap then keep it locked down with a paralyzing grasp. Or drop a sunblast angel just for kicks. Not to mention he does a nice job of covering that low drop creature spot.
DacenOctavio
★★★★★ (5.0/5.0) (2 votes)
This wins so hard against noobs in Magic Online who run creature-light decks. Every game I resolve it I keep it going until either my Serra Angel swoops in for the kill or they get trampled by a bunch of green jerks. I just went 4-2 in all 6 matches I played today.
land_comment
★★★★★ (5.0/5.0) (1 vote)
Draft this just to stop other people from getting it.
Superllama12
★★★★★ (5.0/5.0) (1 vote)
@MissingParts1: What?

Otherwise, amazing card, it is reeeeaaallly annoying in my casual circle, and probs awesome in a draft
Khavrion
☆☆☆☆☆ (0.0/5.0)
A very solid card; usable to deal with whatever you need it to target. I remember I kept Ulamog down with the Naya Battlemage equivalent ability of this guy. It's very tight.
SgtSwaggr
★★★☆☆ (3.0/5.0) (3 votes)
Replaced by the better Gideon's Lawkeeper.
Paladin85
☆☆☆☆☆ (0.0/5.0)
I think many people don't quite get the differences between this, Gideon's Lawkeeper, Goldmeadow Harrier and Master Decoy/Benalish Trapper

Both the Lawkeeper and Harrier are cheaper in cast cost for the same ability, but have only 1 toughness and therefore are in danger of being offed by mass 1 damage sources like Breath of Darigaaz and Pestilence.
Granted these 2 are soldiers and kithkin(for the Harrier) which are better tribal supported in white than wizards who belong to Blue/Red

Decoy/Trapper is an exact copy of this except both are Soldiers and not Wizards, I would take Decoy/Trapper if I plan to use Soldiers as the main creatures (Daru Warchief), Catapult Master etc) that support each other as a tribe

So this card is not exactly worse than the other variations
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
I like him better then gideon's lawkeeper. 1 extra for some armor, so he cant be pinged or whatnot. Plus I dont like running the planeswalker's companion cards without running the planeswalker.
Winhert
☆☆☆☆☆ (0.0/5.0)
Electricery proof gideon's lawkeeper.