This is a great card and Grixis is the shizz, but... its planar ability should say, 'all nonwhite and non-green creature cards in your graveyard have unearth', so as to exclude multicolored creatures with white or green.
A pretty uninteresting plane to begin the game with, but it does give some decks a lot of late-game punch they wouldn't have otherwise. Ball Lightning is better with unearth, I hear.
ChampionofSquee
★★★☆☆ (3.0/5.0)(1 vote)
@Valence: that would give colorless creatures unearth, and i think that it fits Grixis more to have something with an allied color and an enemy color coming back than something with no relevance to grixis at all comings back.
Etsap
★★★☆☆ (3.0/5.0)(1 vote)
The problem with this card is the unearth cost being equal to the mana cost. Who wants to pay full cost for a creature that's only going to be around one turn? I usually don't like having my creatures exiled; I'd rather leave them in the graveyard and wait for my next recursion effect than actually use this ability. The chaos is cool though, and it provides incentive to keep rolling, which is always good.
switchblade44
★★★★☆ (4.0/5.0)(4 votes)
This is my homeland. While it may seem like a scary place it's actually pretty friendly. There are lots of dead people that are fun to hang out with.
Comments (7)
its planar ability should say, 'all nonwhite and non-green creature cards in your graveyard have unearth', so as to exclude multicolored creatures with white or green.
A pretty uninteresting plane to begin the game with, but it does give some decks a lot of late-game punch they wouldn't have otherwise. Ball Lightning is better with unearth, I hear.