Stupid good. Any Goblin deck needs 4 without question.
FragNutMK1
★★★★★ (5.0/5.0)(1 vote)
Heh, nothing like popping 2 or 3 of these off at a time and watching your opp's eyes bug out.
Ace8792
★★☆☆☆ (2.8/5.0)(2 votes)
One of the best cards ever costs 2 red to deal 5 damage one for Goblin Grenade and one for a goblin so sac.
ropebreezy
☆☆☆☆☆ (0.5/5.0)(3 votes)
Very good in Goblin decks, but nothing else. 4/5
Weretarrasque
★★★★★ (5.0/5.0)(1 vote)
Borderline broken, especially with Boggarts. Hell, Fodder Cannon was bad enough!
Thankfully, recursion on this is somewhat slim, given the nature of most Goblin decks. Still, hurts like a mother.
Mike-C
★★★★★ (5.0/5.0)(1 vote)
Just 1 measly kuldotha rebirth plus 3 of these = 15 damage for a total of 5 but possibly only 4 cmc (3 for the 3 grenades, 1 for Kuldotha rebirth & 0-1 for the artifact you sac'd for the rebirthing. Wowsers!!!
BastianQoU
★★★★★ (5.0/5.0)(2 votes)
@ Zestu: Except that it wouldn't. You can't sac more than one goblin to increase damage potential. If i misunderstood you theory, my bad, but yea. You'd need three of these to get 15 damage.
ZestuXIII
★★★★★ (5.0/5.0)(1 vote)
Excellent with Kuldotha Rebirth. A potential 15 for on turn 2. Do like.
Edit: @Bastian: I think I meant to type 13. Swing in for 3, then postcombat cast both Grenades. Or I may have miscounted. Unless we have three Memnites on the ground turn 1. Which could be a top-deck hand. But I didn't mention it, so I doubt I was thinking that. Still, Fireblast and Reverberate for 8 still pales in comparison, and sets your curve back (Tap for , sac the Mountains for Fireblast, then Reverberate with floating mana). I'm sticking to my theory that this could be the best Burn combo available. Best in Standard, without a doubt.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
So, is this card creepy now, or what??
Radagast
☆☆☆☆☆ (0.0/5.0)
The very defintion of what Goblins are good for - blowing stuff up.
blazestudios23
☆☆☆☆☆ (0.0/5.0)
This was the rarest of all things in Fallen Empires, a good card that could actually be used in a game.
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
If it were an instant, it'd be horrifyingly broken. As is, it's a great card but I wouldnt say broken.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
The number of T3 wins you can get between this and Fireblast are amazing. Just this + Goblin Guide = 11 damage T3. If your other 4 mana gets you just 9 damage you won.
Comments (13)
Thankfully, recursion on this is somewhat slim, given the nature of most Goblin decks. Still, hurts like a mother.
Except that it wouldn't. You can't sac more than one goblin to increase damage potential.
If i misunderstood you theory, my bad, but yea. You'd need three of these to get 15 damage.
Do like.
Edit: @Bastian: I think I meant to type 13. Swing in for 3, then postcombat cast both Grenades. Or I may have miscounted. Unless we have three Memnites on the ground turn 1. Which could be a top-deck hand. But I didn't mention it, so I doubt I was thinking that.
Still, Fireblast and Reverberate for 8 still pales in comparison, and sets your curve back (Tap for
I'm sticking to my theory that this could be the best Burn combo available. Best in Standard, without a doubt.
I'm still surprised "Goblin Burn" isn't a thing.