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Magic: The Gathering Card Comments Archive

Revoke Existence

Multiverse ID: 194123

Revoke Existence

Comments (39)

Bishop084
★★★☆☆ (3.8/5.0) (2 votes)
Almost strictly better than Altar's Light. Half the cost for sorcery speed seems pretty good to me.
tantallum99
★★★★★ (5.0/5.0) (6 votes)
this will be a must in this set. exile is key with the indestructible ones. is worth the non-instant trade off
KyoDarkFire
★★★★☆ (4.4/5.0) (6 votes)
Awesome Disenchant but it just got better
stratoscythe
★★★★★ (5.0/5.0) (3 votes)
I really don't mind the speed... Oh well... atleast it's a 2 cmc
Minus_Prime
★★★★☆ (4.6/5.0) (5 votes)
Looks like Steel Hellkite's having one of those days.
lorendorky
★★★★☆ (4.5/5.0) (2 votes)
*instant, I meant Sorcery :P
Chrome_Coyote
★★★☆☆ (3.5/5.0) (1 vote)
Well, so much for my old disenchants.
crimson149
★★★★☆ (4.7/5.0) (5 votes)
Rediculous. Instant speed would have broken it. I like the balanced state they left it in, limited needed it that way and I think that Standard will appreciate this as well.
majinara
★★☆☆☆ (2.5/5.0) (4 votes)
Nice card. Though dozens artifact / enchantment removal cards are better... still fine. 3/5
OpeeFomenom
★★★★☆ (4.7/5.0) (7 votes)
Poor Darksteel Colossus.
Gavrilo
★★★★★ (5.0/5.0) (10 votes)
5 for being balanced and very useful.
Cheza
★★★☆☆ (3.8/5.0) (3 votes)
great that this is a sorcery, but still this doesn't feel right as a white card and it's still too powerful in comparison to Shatter.
greyhour
★★★★☆ (4.3/5.0) (3 votes)
Is there a better artifact removal? Nope. Not in this context. This will be one of the heaviest artifact blocks ever. You will have more artifacts than lands, let alone creatures. In Scars, this card tops Path to Exile.
Rancor98
★★★★★ (5.0/5.0) (4 votes)
The best answer to wurmciol engine out there right now. Definite sideboard material.
willpell
★★★☆☆ (3.2/5.0) (6 votes)
I love the art and the name, but this thing, like Back to Nature is an example of a tendency in Magic design that really drives me nuts. Because it's important that artifact or enchantment desctruct be really strong in this year's Standard season, they've rendered Tranquility useless and Altar's Light very nearly so in Vintage/Legacy/Classic and in any Casual game where the players are able to replace their old cards with strictly better ones. Players who invested in those old cards, either as cheap singles or happening to open them in a booster, are now stuck with completely useless chunks of cardboard, and even if they paid only 5c each for them, the number of cards being obsoleted this way adds up to several whole dollars rather quickly as more and more of these cards are printed. It's probably inevitable that the company has to make this sort of trade-off for the sake of their finances...but it doesn't make it any less depressing to me, the guy who owns like 20 copies each of Tranquility and Disenchant (Disenchant is fortunately not strictly worse than this, but it is seldom much better).
shaarlander
★★★★★ (5.0/5.0) (2 votes)
It's a shame it's not an instant. Still an excellent removal tool
Richard_Hawk
★★★★☆ (4.0/5.0) (1 vote)
who needs naturalize when you can make them non existent?
justicarphaeton
★★★☆☆ (3.5/5.0) (3 votes)
The sorcery speed makes it a lot less awesome than it seems at first glance. Still the best answer for a lot of threats (ie. Wumrcoil Engine) in Standard at the moment.

It's not strictly better than Disenchant ; at the moment it's definitely more useful but overall, Disenchant is still better because it's an instant and most artifacts encountered in the field won't be indestructible or have a graveyard trigger.
TheWrathofShane
★☆☆☆☆ (1.8/5.0) (2 votes)
@enchantment_removal

They printed it to deal with Wurmcoils. Its solid sideboard or even maindeck in std. Get 4, run 3, and put 1 in ur sideboard.
PhyrexianAdvocate
☆☆☆☆☆ (0.5/5.0) (2 votes)
Type your comment here.
Enchantment_Removal
★★★☆☆ (3.9/5.0) (4 votes)
Get 3!
Now!
And put them with some white mana in your decks!!!

This card may not be too relevant in standard (so it turns out is actually is, which furthers my point)- so I say nothing to the standard crowd. I directly address certain casual players- perhaps certain kinds of players most of who play casually (including fanatics of legacy, vintage, or EDH). (Ignore me if you just started playing and own less that 200 cards or so.) Anyone who,
instead of sitting down and asking one's self questions "How did my opponent win? What cards did he use? WHEN IN THE GAME does he USUALLY play them? Turn 13? Turn 22? Or does he REGULARLY play his winning cards on turn 4, 5, 6, 7? How does he ALWAYS manage to get his winning cards out SO SOON even though I cut his deck before every game? WHAT CAN I DO TO STOP HIM??" ...
yes, anyone who does not ask themselves these kinds of questions and adequately answer them, but INSTEAD COMPLAINS- to other players, to forums, and to wizards/DCI- Those who complain like so I am barking at you.
What all must be done to remove whatever complications players apparently have with _overcoming_challenges_ and interacting with their opponents? Take a good look at the card I am commenting on. It's common. For the price of the Gigantomancer you just threw down for at the card store, you could probably get 10 of these. Wizards printed this card. They greatly upset older players who are devoted to Disenchant and printed this card. At common.

Just because your opponent uses a $4 land to get back their $14 artifact from the graveyard, doesn't mean you need $20 to stop their shenanigans. Just because the two cards are used in decks that win lots of games, doesn't mean it will always win no matter what anyone does unless an opponent has a deck worth as much or more money. However, you WILL have much trouble stopping your opponent if, after losing a game, you scroll through your deck in an irritated rage, yell at your single Skithiryx for not being a toward the top of the deck, and cut your Trigon Predator because "it didn't do anything". Oh, and then you're going to trade off your Trigon Predator for a Memnarch because you say he's better? So now among the people who greifer you with winning decks, one of them has a way better collection and yours, as your Memarch becomes neighbors with your Gigantomancer and your Roil Elemental, has gotten worse. You have just further wedged a gap between new casual players, and uptight tourney players with winning decks.... despite one of those players spending so much time trying to tell you about the game. You dismiss EVERYTHING HE SAYS just because he thinks that your "Moby Dick" deck is a bad idea? Yeah that person may not understand you adequately, but perhaps you are not fully understanding that person as well.

I have typed enough... but I will say this as that person, observing players who are not having fun- I plead with you- is it really too much to ask?? Wizards printed it at common. Don't complain about your opponent's Clock of Omens, GET 3 COPIES OF THIS CARD AND RUN IT. with white mana. Please.
count_dorku
★★☆☆☆ (2.2/5.0) (3 votes)
Wurmcoil? In MBS you'll need four of them for one reason: Blightsteel Colossus.
Sunyveil
★★★★★ (5.0/5.0) (3 votes)
I'll gladly take sorcery speed for removal with all of the indestructible and graveyard effects.
SeiberTross
★★★★★ (5.0/5.0) (2 votes)
Got 2 of these and 2 Liquimetal Coatings in draft. GREAT draft.
raadface
★☆☆☆☆ (1.8/5.0) (3 votes)
it bugs me how indestructibility just isnt the same thing, w/ white getting all this exile stuff, back in the day, removing something from the game was actually a big deal lol, now it just seems way too common, lets go back to destroy effects and away from exile again plz, give indestructibility some respect again
planarsibling
☆☆☆☆☆ (0.5/5.0) (1 vote)
@ Enchantment_Removal: what? I am not sure what your post has to do with this card? I get that you want us to run 3, but your explanation as to why makes little to no sense.

Anyways, I this card is the bane of my Enchantment + Nomad Mythmaker deck. Especially when they zap my Armadillo Cloak
land_comment
★★☆☆☆ (2.2/5.0) (3 votes)
Nice, Enchantment_Removal. You vould have said it in a lot fewer words, but that was pretty good.
kiseki
★★☆☆☆ (2.0/5.0) (1 vote)
Instant speed over sorcery speed is huge. Instants disrupt plans, keep mana open for other shenanigans and allow for last minute choices. Given that this is a defensive spell, and not part of your victory condition, doesn't it need that flexibility? Overrun doesn't need to be an instant. It is an offensive spell that will win the game for you regardless of its speed.

If your format is open to disenchant, and you do not have hard evidence that your opponent will be using artifacts or enchantments that must be exiled, then you should not use Revoke Existence, but instead the (tied with Naturalize for) best enchantment/artifact removal spell ever.

RE is just another tool. It is powerful, relatively flexible and cheap. There obviously exist situations when this trumps disenchant, but they are in the minority.
SGLinkmaster
★★★★★ (5.0/5.0) (2 votes)
Awesome card. Probably one of the best white removal cards out there.
FiveEight
★★★★★ (5.0/5.0) (7 votes)
Darksteel Forge!

IT'S JUST BEEN REVOKED.
Ohcomeon
★★★☆☆ (3.5/5.0) (1 vote)
"To mr. B. Colossus:
We hereby regret to inform you that your existence has been revoked".

- Oh shi...*
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
Think of it as multiple trade-offs.

The instant speed is traded for exile, and the 1 mana is traded for the option of exiling an artifact or an enchantment. The only question is, how is this a common?

Superllama12
☆☆☆☆☆ (0.0/5.0)
Sorry Tezzy, I'm taking that damn toy away--permanently!!!
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Yeah, I imagine I'd usually use Disenchant instead. Devout Chaplain can often do the trick as well, depending on your deck (but it is 2 turns slower, so don't rely on it.)

For most things Disenchant will do the job, for creatures you'd rather have oust, plowsh, path to exile, condemn or any number of other powerful 1-mana removals.

In general I go Oblivion Ring and then sideboard in better, more specific removal if need be.
SAUS3
★★★★★ (5.0/5.0) (1 vote)
@raadface
Exile still comes at a higher cost. This card lost its instant speed (disenchant) in favour of exile (which is usually stronger than destroying).

Also, the original indestructible cards were almost all overcosted so that they wouldn't be overpowered.

I like this card because it is almost like disenchant #2 for EDH decks. Exile is also important in EDH because everyone has at least SOME recursion.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
Mike Ehrmantraut's favourite flavour text!
Clashkill84
☆☆☆☆☆ (0.0/5.0)
@SirZapdos: Breaking Bad reference for the win! Walter White would also approve.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Returning in Born of the Gods.
F33N1X
☆☆☆☆☆ (0.0/5.0)
BNG reprint!