Green gets a treat. Green is going to be very strong in 2010 Limited and fog just helps a lot.
SavageBrain89
★★☆☆☆ (2.1/5.0)(5 votes)
Green Holy Day; Bant control deck meet your new best friend.
pensaint
★★★★☆ (4.4/5.0)(12 votes)
why does that guy have a baseball bat?
Vorthosian
★★★★☆ (4.1/5.0)(7 votes)
Why is green getting Fog back? I thought that was white's thing now.
Oleander
★★★☆☆ (3.7/5.0)(7 votes)
Green gets Fog back because the developers took all the token functions of the colors, spun the color wheel, and blindly pinned the functions back on.
Iiory
★★☆☆☆ (2.2/5.0)(3 votes)
it`s just perfect
GearWarriorK
★★☆☆☆ (2.5/5.0)(3 votes)
Excellent card to have in any green deck. Having multiples is well worth it, and it can only be a bad thing if your opponent is using it on you!
Silverware
★★★☆☆ (3.4/5.0)(5 votes)
Its great how fog comes back to green after being given to black and white for a while. (Holy day/Darkness)
Laguz
★★★★☆ (4.3/5.0)(3 votes)
My favorite effect in magic. It absolutely dominates creature based strategies
GrimGorgonBC
★★★☆☆ (3.8/5.0)(5 votes)
I have lost games because of this card being used against me...I attack all out thinking i can finish him/her, then fog!!! and im wide open....Kunty i say.
I've never seen a card that causes more aneurisms after overruns or fetchlands were popped for Steppe Lynxes and Bushwhackers. Or simply because you don't like getting hit by that raging goblin.
mdakw576
★★☆☆☆ (2.9/5.0)(4 votes)
lost to my friend's elf deck because she had 3 fogs...
Duskdale_Wurm
★★★★★ (5.0/5.0)(1 vote)
You run a W/B/G deck and your opponent runs a green deck and here's what happens (very unlikely situation)
At one time:
Opponent: Overrun!
You: Holy Day!
Opponent: ^_^
At another time:
Opponent: Overrun!
You: Darkness!
Opponent: O_O
At one other time:
Opponent: Overrun!
You: Fog!
Opponent: *sobs*
Ibn_Shisha
★★☆☆☆ (2.0/5.0)(1 vote)
Can't knock the John Avon 5th Edition art, but the 7th Edition art edges it just for the humor factor.
From Mark Rosewater: "Fog... was temporarily put into white because it matched white's philosophy so well. (It was put back in green not because it didn't feel more white but simply that green mechanically needed it more.)"
EpicBroccoli
☆☆☆☆☆ (0.8/5.0)(2 votes)
@pensaint
Do you have any idea who I am? Basically, kind of a big deal.
Uarebiganfat
☆☆☆☆☆ (0.0/5.0)
This is the only art of john's that I dont like
DrJack
☆☆☆☆☆ (0.0/5.0)
Hey Duskdale_Wurm...
Opponent: Overrun!
You: Fog...
Opponent: Ha, ha - attack again. (and keeps drawing cards while you play around with Fogs)
The problem is, each time your opponent attacks with an Overrun and you counter with a Fog, you're just doing a 1 for 1 card exchange. That's why Fog-like cards need to be cantrips: even in great situations (e.g. using Fog to counter an massive "Overrun" assault) you're still just delaying the inevitable. Your opponent will just launch his massive attack the very next turn, while also drawing an additional card that may help him advance his position. On the other hand, if Darkness, Holy Day and Fog are cantrips, you stifle your opponent for a little while and also have a chance to improve your situation with extra cards while catching a breather. Of course they should probably cost 2 or 3 mana in this case, a cantrip Fog for 1 mana would be a bit powerful.
Salient
★★★★★ (5.0/5.0)(1 vote)
If you fear the morning fog above all else... you've really gotta stop commuting in London.
Phelplan
☆☆☆☆☆ (0.0/5.0)
@DrJack See: Foxfire (yes, I know it only targets one creature, but in most games with a rotation of removal, one creature is often the only threat)
Comments (26)
well i play fog.
are you done?
...c l a s s i c
At one time:
Opponent: Overrun!
You: Holy Day!
Opponent: ^_^
At another time:
Opponent: Overrun!
You: Darkness!
Opponent: O_O
At one other time:
Opponent: Overrun!
You: Fog!
Opponent: *sobs*
Do you have any idea who I am? Basically, kind of a big deal.
Opponent: Overrun!
You: Fog...
Opponent: Ha, ha - attack again. (and keeps drawing cards while you play around with Fogs)
The problem is, each time your opponent attacks with an Overrun and you counter with a Fog, you're just doing a 1 for 1 card exchange. That's why Fog-like cards need to be cantrips: even in great situations (e.g. using Fog to counter an massive "Overrun" assault) you're still just delaying the inevitable. Your opponent will just launch his massive attack the very next turn, while also drawing an additional card that may help him advance his position. On the other hand, if Darkness, Holy Day and Fog are cantrips, you stifle your opponent for a little while and also have a chance to improve your situation with extra cards while catching a breather. Of course they should probably cost 2 or 3 mana in this case, a cantrip Fog for 1 mana would be a bit powerful.