Pointed Discussion

Magic: The Gathering Card Comments Archive

Flamewave Invoker

Multiverse ID: 189226

Flamewave Invoker

Comments (10)

necrohack
★☆☆☆☆ (1.8/5.0) (2 votes)
is not good 2/2 for 3 mana and have to use 8 mana to deal 5 damage xP
thaviel
★★★☆☆ (3.0/5.0) (1 vote)
we have a guy in our playgroup that loves flamewave and he uses these as well.
Synnestro
★★★☆☆ (3.0/5.0) (1 vote)
I can sort of see how this card could be pretty useful but it has its downside

for example...

A) If your playing a goblin deck, have a nice amount of goblins already out and have plenty of mana to use his ability either next turn or pretty soon after...then it could be a pretty nice damage dealer

B) If you get it early on, say the first few turns and dont have alot of mana at them time? Its pretty much a bench warmer in your hand =P
Kryplixx
★★★☆☆ (3.0/5.0) (4 votes)
Something like Tap: Sac two goblins, deal 5 damage to target player would be much better. 2.5/5
Vedalken_Arbiter
☆☆☆☆☆ (0.0/5.0)
Well once your hand is empty what else are you doing with all that mana?
Test-Subject_217601
★★★★☆ (4.5/5.0) (1 vote)
Early game it's a Gray Ogre with better tribal interactions. Late game it's a reuseable Lava Axe. I say it's good.
Dalit
★★☆☆☆ (2.5/5.0) (2 votes)
Actually, I run him in my Artifact/red deck. Mostly huge colorless ramping with a deadly Masticore and several deviations of Blaze for 15 points. When I have the downtime with mana, just pop in an extra 5 or 10. Of course, you have to understand I run at around 15 mana by turn 5 usually.
TherealphatMatt
☆☆☆☆☆ (0.0/5.0)
Of the Invokers, this guy's ... not TOO bad, I suppose. Play him early-ish, then let him sorta sit around ... if you make it to turn 8 in a red deck, 5 damage SHOULD be enough to finish them.

Still. Crap.
TheWrathofShane
★★★★☆ (4.0/5.0) (1 vote)
With Goblin Chieftain out this turns into a 3/3 haste. And late game its a finisher. Nothing wrong with this card 3.5/5