Very powerful in a current Standard environment where this basically leaves white Exile effects and Terminate as possible solutions for the creature. Would be better if the regenerate cost was only G though.
do I put this card in the graveyard after I use it's Regenerate ability or does it stay til it's destroyed by a Naturalize or something?
Dragoonmike
★☆☆☆☆ (1.8/5.0)(2 votes)
It stays on it till the creature dies with out regening it or the enchantment is destroyed.
LimePeel
★★★★★ (5.0/5.0)(1 vote)
Very nice card that has a lot of flexibility, which you can utilize different strategies. You need to buff up a creature? This is it. You need one of your creatures to have regen? This is it. I gave it a 5/5.
coyotemoon722
★★★★★ (5.0/5.0)(1 vote)
I can't make a case for this over Vines of Vastwood. I mean I realize it's a more permanent form of protection, but in today's fast meta someone can just zap your guy as you're trying to enchant him, thus canceling him and the enchantment. Not only that, but for it to be effective you would have to cast it with 2 mana in reserve, so you basically have to cast it for 5, again making sure your opponent has no mana available.
It's better in some decks, I can see this being a good supplement for Vines in a monogreen deck.
Caxal
★★★★★ (5.0/5.0)(1 vote)
I have three of these in my Mono-Green and they have proved extremely useful. I would easily pay the 3 mana for the Regenerate ability alone and so the +2/+2 feels like a bonus.
@ Nighthawk: in addition to terminate and white exile effects, you forget steal effects. And bounce. And auras that keep it from untapping/attacking. And sacrifice effects. And effects that get rid of the creature in response to you playing the aura. And that it practically works like your opponent having killed two of your lands, since you are forced to keep constantly two lands untapped (not to mention if your opponent tries to destroy it twice a turn or tap your lands). And... Well, let's just say it blows. :)
Ph1005
★★★★★ (5.0/5.0)(1 vote)
Canopy Cover or Vines of Vastwood over this for sure.
Dantos
★★★★★ (5.0/5.0)(1 vote)
* Initially it looks great, but I'd rather have Oakenform for the same casting cost with +3/+3 without the regeneration.
* Keeping 2 mana for your opponents turn so they don't destroy your creature limits your mana resources
* For a pure green/green+artifacts deck, Blanchwood Armor would be the card of choice to use instead of this, as it would provide a +4/+4 bonus with 4 forests in play.
forestdrake2424
★★☆☆☆ (2.0/5.0)(1 vote)
can someone please explain regeneration to me? can you only regenerate ones per battle phase or can you do it over and over during the same turn as long as you have the lands to support it and block all the monsters attacking?
Pinsir52
★☆☆☆☆ (1.0/5.0)(1 vote)
Why in the Hell is this rated so high? This card is crap. I like the flavor, though...
If I activate the Regenerate ability and my opponent destroys the Savage Silhoutte in response, does the creature still gets the regenerate shield? I am thinking yes since the shield creation is in the stack once the cost is paid, regardless of whether the source of the ability is there during resolution.
bijart_dauth
★★★★★ (5.0/5.0)(1 vote)
@ forestdrake2424, well first off, its called the attack phase, not the battle phase. And second, while yes, you can use regeneration over and over, no it would not be able to block each creature (as i understand your question) by the time damage would have been dealt to destroy the creature (which is when regeneration takes effect) the declare blockers step of the attack phase would be over and you could declare no more blocks, damage would already have been dealt so additional blocking would be pointless, and your creature would be tapped, meaning it cannot block regardless.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Oh look, it's Trollhide again. Yay. My favorite. *Yawns*
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This aura really costs 5 mana. You dont want to take the risk of dropping this and having your creature removed before you have the mana.
@Krypt, Gaea's Embrace is a better card when adding both costs.
Comments (21)
It's better in some decks, I can see this being a good supplement for Vines in a monogreen deck.
* Keeping 2 mana for your opponents turn so they don't destroy your creature limits your mana resources
* For a pure green/green+artifacts deck, Blanchwood Armor would be the card of choice to use instead of this, as it would provide a +4/+4 bonus with 4 forests in play.
This card is better for high-fiving Uril, the Miststalker.
@Krypt,
Gaea's Embrace is a better card when adding both costs.