Pointed Discussion

Magic: The Gathering Card Comments Archive

Stunted Growth

Multiverse ID: 184674

Stunted Growth

Comments (11)

holgir
★★★★☆ (4.5/5.0) (3 votes)
Such a weird and cool card, not caring a bit about the colour pie. Plow Under and Agonizing Memories are probably stronger.
wolfbear2
★★★★☆ (4.8/5.0) (5 votes)
ah, the old ability of green to put anything and everything back ontop of librarys. It was, however, dubbed "unfun" to play against and was killed =(
McThor
★★★☆☆ (3.9/5.0) (4 votes)
But they brought it back in Lorwyn with Primal Command!
metalevolence
★★★★★ (5.0/5.0) (4 votes)
I like the idea that it's okay to give green discard as long it's not real discard and just plow under discard. This seems like a good thing to ramp into.
jbrsci1
★★★★★ (5.0/5.0) (2 votes)
@McThor and holgir

Yes Stunted Growth is similar to Agonizing Memories, just bigger. It's actually not really related to Primal Command or Plow Under. Read the cards.

I'd play Stunted Growth any day over Agonizing Memories. Especially because it's green. No one sees this coming, and you can get it out fast when it counts with the easy green mana ramp.
Gabriel422
★★★★★ (5.0/5.0) (2 votes)
And you thought Chittering Rats were bad enough. Just imagine having this cast on you turn three.
Richochet_Shaman
★★★★★ (5.0/5.0) (1 vote)
actually...maybe...in a convoluted way, this card works kinda nice with sensei's divining top
tcollins
★★★★★ (5.0/5.0) (1 vote)
Welcome to {G} control. Remember kiddies, blue mages can't counter your creatures without spells to cast, black mages can't blow up your fatties without cards in hand, this card is a very effective way to neuter your opponent's hand. Also it could be useful for cards that rely on the top card of your library, cards such as Summoning Trap come to mind.
raptorman333
☆☆☆☆☆ (0.0/5.0)
might want it for my possibility storm deck either to screw someone over or help myself pull out something i need...
Kirbster
☆☆☆☆☆ (0.0/5.0)
Man, this card is vicious. In a green land destruction deck (completely viable,) this can be 5 mana to take 3 extra turns. That's in the colour of mana acceleration (to hurry it out) and big creatures (who don't need that many turns to win you the game.) Heck, even without land destruction, just accelerating this out on turn three or so will severely impact your opponent.