First, there's the problem that Orcs have always been a second-rate tribe at best (and are pretty much dead these days), but the sheer absurdity of paying mana and a card slot for something that stands as much of a chance of destroying your own creature as it does buffing it a bit is incredible. In many ways, this card sums up Fallen Empires: heavy on flavor, lousy and overly complex mechanics.
Meh. This card is fun and not soooooo bad. In a kitchen-table game. Think about it: Most orcs have a toughness of two. If you have something that boosts toughness of your orcs then they can survive the coin flip. If your army gets through unblocked and you flip some decent coins then this general can tack on quite a bit of extra damage for a few colorless mana.
Comments (9)
First, there's the problem that Orcs have always been a second-rate tribe at best (and are pretty much dead these days), but the sheer absurdity of paying mana and a card slot for something that stands as much of a chance of destroying your own creature as it does buffing it a bit is incredible. In many ways, this card sums up Fallen Empires: heavy on flavor, lousy and overly complex mechanics.
Also... Krark's Thumb + Standardize = Nifty Plague Wind.