The advantage this has over Terramorphic Expanse and Evolving Wilds is that this land itself can tap for colorless mana. Therefore, if the turn you lay it down you already have the colors you need to play things in your hand, you can use this to fulfill the colorless costs. The other aforementioned fetchlands do not make their own mana and put lands into play tapped, disallowing their use the turn they come into play.
DacenOctavio
★★★☆☆ (3.5/5.0)(2 votes)
Ugh. I took these out of my Jund-colored Eldrazi Spawn deck in favor of Verdant Catacombs and the performance shot way up. However, if the ability didn't restrict you to basic Swamps, Mountains, and Forests, I would be sold on this cycle, hell, even if these came into play tapped. Searching up Stomping Grounds, Overgrown Tomb, Blood Crypt, or the ME duals would be a serious boon, but then again we have the Catacombs for that.
The only drawback the Zendikar fetches have is they can't make mana if you can't fetch anything else out of your library. Say, if you drew all your fetch targets. That's the only advantage I see this cycle having over the powerful Zendikar cylcle, but it may come up.
danialjames
★★★★★ (5.0/5.0)(1 vote)
For all of you debating between this and terramorphic expanse I like both in my jund edh deck, where I only get one of each.
Comments (9)
The only drawback the Zendikar fetches have is they can't make mana if you can't fetch anything else out of your library. Say, if you drew all your fetch targets. That's the only advantage I see this cycle having over the powerful Zendikar cylcle, but it may come up.