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Magic: The Gathering Card Comments Archive

Teetering Peaks

Multiverse ID: 177549

Teetering Peaks

Comments (18)

Volcre
★★★☆☆ (3.5/5.0) (3 votes)
Probably the best card in its cycle. I used this in W/G deck with no red cards and I was still happy to draw this. It makes a nice solid combo with Kor Skyfisher since you can recur it.
OutlawD1
★★☆☆☆ (2.0/5.0) (1 vote)
+2/+0 >> +1/+1
djpraiseadelik
★★★★★ (5.0/5.0) (1 vote)
I like this x4 in my red/black deck as I can drop Hellspark Elementals by turn three that will almost always dome for 5 with this land and makes Raging Goblins slap for 3 by turn two. Not too shabby.
shady-tradesman
★★★★★ (5.0/5.0) (1 vote)
It's sort of a package deal with a shock early game. I dig it. Very draftable.
VirtueVsVice
★☆☆☆☆ (1.9/5.0) (4 votes)
Good card, I just don't understand how peaks that are teetering are supposed to power up a creature...
greenandblack
★★★☆☆ (3.0/5.0) (2 votes)
makes no sense, but a good card
thrallallmighty
★★★★★ (5.0/5.0) (1 vote)
Wery good card

I use it in my R/W flying deck ,with kor skyfisher
i am sure it is the best from cycle
Laguz
★★★☆☆ (3.0/5.0) (1 vote)
Awesome land and an auto-include in red recks, it's just unfortunate that it makes no sense at all...i'm a bit too concerned with flavor, but that hasn't stopped me from using it. I love dropping 8 power ball lightnings.
Gomorrah
★★★★★ (5.0/5.0) (6 votes)
If you think about it, it's kind of like you've played a Mountain and paid for a can-tripping Bull Rush
Rundvelts_Raiders
★★★★★ (5.0/5.0) (3 votes)
Turn One
Goblin Guide- hit for 2
Turn Two
Teetering Peaks - Goblin Guide swing for 4
Lightning Bolt - hit for 3

Goblin grenade a goblin arsonist next turn and play another teetering peaks? 18 damage turn 3.
GottaRunGottaRunNow
★★★☆☆ (3.0/5.0) (1 vote)
Can't really be played in fast red decks as it comes in tapped, but, if you have fetchlands alongside it, I guess that makes up for it a little if you play these on later turns. Very good card though.
allmighty_abacus
★★★★★ (5.0/5.0) (1 vote)
I guess the creature you choose leaps up on to the teetering rock, dislodging it and causing it to hurtle down towards your opponent?

A potent card in red aggro decks helping you squeeze out an extra 2 damage for free and a mana source to boot.
Superllama12
★☆☆☆☆ (1.0/5.0) (1 vote)
To all those who think it makes no sense:
If you were a soldier who was walking down a giant cliff with giant teetering 3,000 pound rocks over your head, would you move:
a) Faster
b) Slower
c) The same
d) None of the above

Everyone in their right mind (besides Sarkhan, but he isn't really in his right mind) would run FASTER!!! When you run faster, say with a battering ram, you hit harder, gaining more power!

Anyways, I would choose e) Pencil roll down the hill and pray to the Flying Spaghetti Monster I don't hit one of those things

lorendorky
★★★★★ (5.0/5.0) (3 votes)
Regarding flavor, I imaging a goblin using the momentum of the peak collapsing to launch themselves off the rock for increased face punching.
SeiberTross
★★★★★ (5.0/5.0) (1 vote)
As red will probably be getting infect with New Phyrexia. I could see this card being an AMAZING option for the couple of months it remains in standard.

Already in MBS you could make an efficient deck here.
You could burn/control till T4, play tempered steel.
Next turn Crack an Inkmoth Nexus, drop a Teetering Peeks, and when they try to kill it, play Emerge Unscathed.

You know have a 5/5 infect flyer that has protection from whatever color swinging, the Nexus drops back down till next turn so they get no chance to play spells on it, rinse & repeat next turn.
DacenOctavio
★★★★★ (5.0/5.0) (2 votes)
Why waste card slots on Bull Rush when you could staple it to your Mountain?
Kitty_the_Kat
★★★★★ (5.0/5.0) (1 vote)
If you're a champ you can always grab two of these while swinging in with Primeval Titan. The look on people's faces.
EsperHarbinger93
☆☆☆☆☆ (0.0/5.0)
pair this with living tsunami and you got a power-up combo that costs nothing every turn.