Worldwake has introduced their new set of land-animation auras, and befor that Kamigawa had theirs. These make a reusable way of dealing with that form of land attack. Also, nice art.
Lord_Ascapelion
★★★☆☆ (3.9/5.0)(4 votes)
how many enchant lands even existed at this point?
Enchantment_Removal
★★★★★ (5.0/5.0)(2 votes)
I started playing during Kamigawa. I was in a game against an elf deck running this card. That was when I learned what tech was.
Baconradar
★★★★★ (5.0/5.0)(1 vote)
Interesting art, mediocre card. I don't agree it's bad, because things were different back then and hey, it's an elf.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
Fits the curve well enough to hose an early Wild Growth.
Boy, I sure hope them there spiders ain't poisonus.
Radagast
☆☆☆☆☆ (0.0/5.0)
Not terribly useful, but it could have been much worse.
Drvst
★★★★☆ (4.5/5.0)(2 votes)
This was printed in The Dark. There were enchant lands in that set... including Goblin Caves , Goblin Shrine (this was especially good against the previous) and Erosion. So this card wasn't so bad in its day.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
What a random and narrow ability to tac onto a 1/1. Could shut down something like wild growth, but dang its narrow.
Comments (11)
Good question.
consecrate land, equinox, farmstead, erosion, phantasmal terrain, psychic venom, blight, cursed land, evil presence, goblin caves, goblin shrine, kudzu, wild growth
Plus interactions wit:
living lands, kormus bell, mishra's factory, living plane
Fallen Empires and Ice Age soon added:
tourach's gate, thelonite druid, caribou range, balduvian conjurer, mystic might, conquer, earthlore, forbidden lore, hot springs