Pointed Discussion

Magic: The Gathering Card Comments Archive

Seaside Citadel

Multiverse ID: 174950

Seaside Citadel

Comments (17)

PaladinOfSunhome
★★★★★ (5.0/5.0) (3 votes)
A good staby card for getting the right colour that you want, so long as it's Green, White or Blue, but it's still a great card.
4.0
Donovan_Fabian
★★★★★ (5.0/5.0) (2 votes)
It's a great card for no other reason than a tri color fixer that you don't have to pay mana for is great for any multi colored deck. The coming into play tapped is a signifigant downside if you need mana and only have this card available, but otherwise including at least 1 in any deck with the relevant colors seems to be straight forward.
Styny
★★★☆☆ (3.5/5.0) (2 votes)
Try saying it 5 times fast!
capitalR
★★★★★ (5.0/5.0) (2 votes)
I love it, for the same reason as I love the Bant basic lands I mean look at their artwork its awesome and way out of the ordinary for any land bravo wizards, bravo.
ivorythunder
★★★★★ (5.0/5.0) (3 votes)
The five tricolor lands of Shards of Alara are direct upgrades of the five tricolor lands of Homelands, with this being an upgrade of Aysen Abbey.
Gaussgoat
★★★★★ (5.0/5.0) (1 vote)
Pretty tough to argue with a land that taps for 3 colors and whos only drawback is coming into play tapped. Very useful in any tri-color deck and obvious (duh) match for Bant players.

4.5/5
Bulhakas
★★☆☆☆ (2.0/5.0) (3 votes)
This cycle has made the similar, albeit worse, tapland cycle from Invasion obsolete. I wish Wizards would stop doing that to good cards. Splendid art, though.
SirZapdos
★★★★★ (5.0/5.0) (3 votes)
I wouldn't say that these lands are upgrades of Homelands lands like Aysen Abbey. I would say that they are upgrades of the Invasion cycle of dual lands, with Seaside Citadel an upgrade (or a fusion) of both Elfhame Palace and Coastal Tower.

The Homelands lands, while sub-par, did enter the battlefield untapped, and could provide 1 colourless mana on the first turn, something that the Alara tri-lands can't do.

Either way, these lands are quite good. I love the flavour of this particular land.
Skeletextman
★★★★☆ (4.9/5.0) (8 votes)
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Look, it was just built really high, okay?
Shadoflaam
★★★★★ (5.0/5.0) (7 votes)
I'm Commander Shepard, and this is my favorite Citadel in the store.
wholelottalove
★★★★★ (5.0/5.0) (2 votes)
All of these tri-color lands are so damn good.
james2c19v
☆☆☆☆☆ (0.0/5.0)
I'm surprised that these are valued the way they are (over a buck fifty a piece even). This is pretty much strictly worse than Evolving Wilds.

I know there are some minor differences (Evolving Wilds thins your deck and makes you shuffle) but in most cases Evolving Wilds is just more flexible.
MojoVince
☆☆☆☆☆ (0.0/5.0)
I was thinking the same about evolving wilds and then if you don't have lands that are many basics land types and cost a lot of bucks this is better cause evolving wilds makes the land coming taped and this too but grants 3 different color when a basic only one .
The same for the last RTR gates and i replaced my evolving by gates when i'm running only 3 colors.
ttt3142
★★★★★ (5.0/5.0) (2 votes)
@james2c19v
*shakes head*
You forgot about a very important detail: Seaside Citadel can make 3 different colors of mana, but any basic that Evolving Wilds searches up can only make 1.
If you want to play a spell that costs WhiteWhite one turn and a spell that costs 1GreenBlue the next turn, the Citadel helps you with that. Evolving Wilds doesn't.
EbonRat
☆☆☆☆☆ (0.0/5.0)
Rat's Review 6

Great for Bant decks.
Sonserf369
☆☆☆☆☆ (0.0/5.0)
Flavor text win. Also, three colors in one land, with the only drawback being coming into play tapped is awesome. 4/5
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
You got to be careful with coming into play tapped lands. This cycle is great to throw in 2-3 of if you dont have any other come into play tapped.