A good staby card for getting the right colour that you want, so long as it's Green, White or Blue, but it's still a great card.
4.0
Donovan_Fabian
★★★★★ (5.0/5.0)(2 votes)
It's a great card for no other reason than a tri color fixer that you don't have to pay mana for is great for any multi colored deck. The coming into play tapped is a signifigant downside if you need mana and only have this card available, but otherwise including at least 1 in any deck with the relevant colors seems to be straight forward.
Styny
★★★☆☆ (3.5/5.0)(2 votes)
Try saying it 5 times fast!
capitalR
★★★★★ (5.0/5.0)(2 votes)
I love it, for the same reason as I love the Bant basic lands I mean look at their artwork its awesome and way out of the ordinary for any land bravo wizards, bravo.
ivorythunder
★★★★★ (5.0/5.0)(3 votes)
The five tricolor lands of Shards of Alara are direct upgrades of the five tricolor lands of Homelands, with this being an upgrade of Aysen Abbey.
Gaussgoat
★★★★★ (5.0/5.0)(1 vote)
Pretty tough to argue with a land that taps for 3 colors and whos only drawback is coming into play tapped. Very useful in any tri-color deck and obvious (duh) match for Bant players.
4.5/5
Bulhakas
★★☆☆☆ (2.0/5.0)(3 votes)
This cycle has made the similar, albeit worse, tapland cycle from Invasion obsolete. I wish Wizards would stop doing that to good cards. Splendid art, though.
SirZapdos
★★★★★ (5.0/5.0)(3 votes)
I wouldn't say that these lands are upgrades of Homelands lands like Aysen Abbey. I would say that they are upgrades of the Invasion cycle of dual lands, with Seaside Citadel an upgrade (or a fusion) of both Elfhame Palace and Coastal Tower.
The Homelands lands, while sub-par, did enter the battlefield untapped, and could provide 1 colourless mana on the first turn, something that the Alara tri-lands can't do.
Either way, these lands are quite good. I love the flavour of this particular land.
Skeletextman
★★★★☆ (4.9/5.0)(8 votes)
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Look, it was just built really high, okay?
Shadoflaam
★★★★★ (5.0/5.0)(7 votes)
I'm Commander Shepard, and this is my favorite Citadel in the store.
wholelottalove
★★★★★ (5.0/5.0)(2 votes)
All of these tri-color lands are so damn good.
james2c19v
☆☆☆☆☆ (0.0/5.0)
I'm surprised that these are valued the way they are (over a buck fifty a piece even). This is pretty much strictly worse than Evolving Wilds.
I know there are some minor differences (Evolving Wilds thins your deck and makes you shuffle) but in most cases Evolving Wilds is just more flexible.
MojoVince
☆☆☆☆☆ (0.0/5.0)
I was thinking the same about evolving wilds and then if you don't have lands that are many basics land types and cost a lot of bucks this is better cause evolving wilds makes the land coming taped and this too but grants 3 different color when a basic only one . The same for the last RTR gates and i replaced my evolving by gates when i'm running only 3 colors.
ttt3142
★★★★★ (5.0/5.0)(2 votes)
@james2c19v *shakes head* You forgot about a very important detail: Seaside Citadel can make 3 different colors of mana, but any basic that Evolving Wilds searches up can only make 1. If you want to play a spell that costs one turn and a spell that costs the next turn, the Citadel helps you with that. Evolving Wilds doesn't.
EbonRat
☆☆☆☆☆ (0.0/5.0)
Rat's Review 6
Great for Bant decks.
Sonserf369
☆☆☆☆☆ (0.0/5.0)
Flavor text win. Also, three colors in one land, with the only drawback being coming into play tapped is awesome. 4/5
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
You got to be careful with coming into play tapped lands. This cycle is great to throw in 2-3 of if you dont have any other come into play tapped.
Comments (17)
4.0
4.5/5
The Homelands lands, while sub-par, did enter the battlefield untapped, and could provide 1 colourless mana on the first turn, something that the Alara tri-lands can't do.
Either way, these lands are quite good. I love the flavour of this particular land.
Look, it was just built really high, okay?
I know there are some minor differences (Evolving Wilds thins your deck and makes you shuffle) but in most cases Evolving Wilds is just more flexible.
The same for the last RTR gates and i replaced my evolving by gates when i'm running only 3 colors.
*shakes head*
You forgot about a very important detail: Seaside Citadel can make 3 different colors of mana, but any basic that Evolving Wilds searches up can only make 1.
If you want to play a spell that costs
Great for Bant decks.