This should not be in any green deck. It depends very heavily on the kind of deck you play, the kinds of similar cards to this there are available and the metagame you're playing in. In some environments Krosan Grip can be immensely better. Or if you only need to destroy artifacts maybe you want to play Viridian Shaman instead? There are a lot of reasons to play particular cards and just saying "this should be in any green deck" can never be true.
Good utility. Should it be in any green deck? Probably not. If it's in green-white, Qasali Pridemage is probably better, for example. And heck, some opponents may have no artifacts or enchantments. Still, it's the basic green Disenchant, and is therefore useful. Also, not all green decks run Forest :P
bijart_dauth
★☆☆☆☆ (1.2/5.0)(2 votes)
best art of all of them. but i must say, the card is just mediocre. it may just be my metagame talking. but only 2 of my friends even play with artifacts or enchantments and they both only play one or two. i am relly the only one who likes to play artifact decks and so the only other peson who has one is just the plane chase starter deck. so you could slaughter it anyway. it is only usefull against some decks or in a deck that makes everything an artifact, witch i have seen but those are fue and far between. and then it just becomes a hyped up doom blade.
Guntz1092
★☆☆☆☆ (1.8/5.0)(2 votes)
i was looking at this Shards visual spoiler before a friendly draft b/w friends and i ended up telling one of em i was gonna make an artifact deck (this was before i knew the names of the shards). then i came across this card and was like "oh poop." so 'secretly' told the worst played b/w us i was drafting artifacts; draft day comes and he takes all 4 of the naturalizes and still cudnt beat me
I win.
blurrymadness
★★★★★ (5.0/5.0)(2 votes)
@bijart-dauth The more experienced the group the more cards like this are worth, but the more experienced the group, the more likely they probably have better versions of it.
Basically, if your group is experienced they start to drift out towards ways to increase their deck's power that are a little stranger. Certainly in multiplayer, especially against green, I clear the board with Chain Reaction and then ManaBarbs comes out. Things like Manabarbs, Leyline of Punishment, Citadel of Pain, the Zendikar quests, etc, are all worth destroying, but come around later in the experience of players.
Even so, facing a dissipation field or someone who tries to lockdown the game becomes easy to notice the value.
I started off odd myself however. Shortly after seeing lots of Worm's Tooth use and that set of Shrines (in a selesnia token deck) I started really developing early artifact/enchantment hate/love. Eventually I got over it and now most of the decks have a smattering of enchantments. untapping/buffing enchantments are great to remove.
Point is, look into enchantments and gear up your destruction so when you take off and others follow, you're a step ahead.
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
Most decks have at least a few artifacts or enchantments in it, be it equipment or Temple Bell or somesuch.
And the Johnny decks that rely on dropping a specific enchantment or artifact are just completely demolished by this card.
Comments (9)
I win.
The more experienced the group the more cards like this are worth, but the more experienced the group, the more likely they probably have better versions of it.
Basically, if your group is experienced they start to drift out towards ways to increase their deck's power that are a little stranger. Certainly in multiplayer, especially against green, I clear the board with Chain Reaction and then ManaBarbs comes out. Things like Manabarbs, Leyline of Punishment, Citadel of Pain, the Zendikar quests, etc, are all worth destroying, but come around later in the experience of players.
Even so, facing a dissipation field or someone who tries to lockdown the game becomes easy to notice the value.
I started off odd myself however. Shortly after seeing lots of Worm's Tooth use and that set of Shrines (in a selesnia token deck) I started really developing early artifact/enchantment hate/love. Eventually I got over it and now most of the decks have a smattering of enchantments. untapping/buffing enchantments are great to remove.
Point is, look into enchantments and gear up your destruction so when you take off and others follow, you're a step ahead.
And the Johnny decks that rely on dropping a specific enchantment or artifact are just completely demolished by this card.
It's Doom Blade for non-creature decks.