Not sure why its rated so low (although I am a newbie). Giving a big creature some degree of invulnerability for 2 mana sounds good, personally.
Alqatrkapa
☆☆☆☆☆ (0.5/5.0)(2 votes)
Note that those two cards are both seven mana... By the time you get those out, you're probably screwed anyway since everyone runs Vamps... ENOUGH OF 2 TURN WINS!!!
murdershot21
★★★☆☆ (3.3/5.0)(9 votes)
SHE TOUCHED ME INAPPROPRIATELY
Pontiac
★★★★★ (5.0/5.0)(5 votes)
Holy Molestation!
scumbling1
★★★☆☆ (3.9/5.0)(4 votes)
If the behemoth was injured months ago, it's probably a bit too late to use a damage prevention effect.
My answer is four years late, but this is a 2/2 for four. That's bad even in limited, and especially for green. For four mana you could be playing a Cliffrunner Behemoth. So, this card is only worth even considering for its ability, which costs an effective six mana. Also, it's a tap ability, so you need to wait a turn and telegraph your next move to your opponent. Finally, the ability doesn't do much. It protects against only damage, not 'destroy' effects. A creature with 5+ power will be killed by a destroy effect much more frequently than damage. (Or an exile effect, or just tapped or bounced, or punted to the bottom of your deck...)
Comments (9)
My answer is four years late, but this is a 2/2 for four. That's bad even in limited, and especially for green. For four mana you could be playing a Cliffrunner Behemoth. So, this card is only worth even considering for its ability, which costs an effective six mana. Also, it's a tap ability, so you need to wait a turn and telegraph your next move to your opponent.
Finally, the ability doesn't do much. It protects against only damage, not 'destroy' effects. A creature with 5+ power will be killed by a destroy effect much more frequently than damage. (Or an exile effect, or just tapped or bounced, or punted to the bottom of your deck...)
tldr: try Trollhide.