He seems like a very cool and flavorful character. It's too bad his card was printed in Legends. Otherwise he may have had Rampage 3 and Trample and firebreathing... (A man can dream, can't he?)
Guest57443454
★★★★★ (5.0/5.0)(2 votes)
not bad, but Rampage was a sucky ability...unless you paired it with Lure...but simply give a Thicket Basilisk instead...
God_Of_The_Smurfs
★★★☆☆ (3.3/5.0)(3 votes)
Why are all the legends from the legends set so bad?
Why does Mr. Spock have Rampage 1 and is Red/Green?
Most Illogical. Put next to Angus Mackenzie and Vindicate to create a deck capable of provoking random quotes from all of nerd-dom.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Lol, it's Spock!
Karkain
★★★★★ (5.0/5.0)(1 vote)
I can see why people don't like him, but Marhault has proven pretty darn useful in my meta. It's cards like Primal Rage and Rage Reflection that make him shine. In my Gruul deck where Borborygmos and Deus of Calamities are getting blown away by removal, Marhault ends up being just as great as them because he can tank a group of creatures, then he tramples over anyway. It would be nice, though, if he at least had a higher grade of Rampage or First Strike or something. In my total experience, he easily gets a 4/5.
ParallaxtheRevan
☆☆☆☆☆ (0.0/5.0)
Let's say that Jedit Ojanen is our cut-off point for P/T ; CMC expectations for Legends Legends shall we (He is splashable- something Gosta Dirk just isn't)? If we applied current Spike evaluation standards to the Legends Legends, only cards deemed too powerful for reprint would make it like Adun Oakenshield, which isn't a fair standard as people will just end up raving against the Reserved List (Adun Oakenshield is a card that is kept from reprint by *more than just* the Reserved List- he really is quite Spike). Assuming that Timmy, Johnny, Melvin, and Vorthos actually matter, but we DO want a good deal for our mana, here are the Legends from Legends that I say "make the cut":
{U}/{W}: Hunding Gjornersen. Although Rampage does require the use of Lure, I think most of the Rampagers bear mentioning because it's a hoop worth going through on almost all of them. They actually are pretty big, something that ALL of the Legends were supposed to feel like, but only some delivered on. Rasputin Dreamweaver: apparently, some people are capable of taking really stupid abilities and making really stupid decks to match. XD I won't pretend to defend the rest of this color pair. :)
{U}/{B}: Nebuchadnezzar: He may not look like much of a fighter, but he's in the right colors for being what he is- he doesn't look like a threat, but his disruption ability is by all means useable. Ramses Overdark. Like Rampagers, he requires hoops to be gone through, but he DOES kill things on tapping, which I think is still playable today. Svitri Scarzum even though it's a vanilla, I did say I'd be comparing creatures' P/T to Jedit Ojanen. She's got 6 Power for 7 mana, which is close to as good a deal as the Elder Dragons get, plus she's splashable- being only 2 colored mana instead 3 colored mana of 2 different colors makes a lot of difference.
Hmmm....I'm naming a lot more than I expected. Already 13 of the 35 2-colored Legends, before getting to {G}/{W}? I think you could eliminate a further 5 or 6 of them, and end up with only approving of 20 of the 55 Legends (it is really hard to argue against any of the 3-color ones, although not even every Elder Dragon quite makes it.)
Still, around half the Legends are better than they look. Let's say that no amount of color synergy is enough for you, and you Demand they have to have P or T = CMC. You would still have 12 left to choose from (but no Elder Dragons, and everyone knows at least 2 or 3 of the Dragons are playable, the Red ones, so you might want to re-evaluate). Many more become playable if you accept "P or T = CMC -1 or greater" There are 7 of each Color Pair, and 4 of each Color Triplet, and out of those 11 cycles, I would say at least 4 cycles' worth (20 cards, not necessarily complete cycles) are plenty good enough to use in a deck, with *at least* 10 cards (1/11th) actually being strong enough to build decks around.
Comments (8)
Most Illogical. Put next to Angus Mackenzie and Vindicate to create a deck capable of provoking
random quotes from all of nerd-dom.
{U}/{W}: Hunding Gjornersen. Although Rampage does require the use of Lure, I think most of the Rampagers bear mentioning because it's a hoop worth going through on almost all of them. They actually are pretty big, something that ALL of the Legends were supposed to feel like, but only some delivered on. Rasputin Dreamweaver: apparently, some people are capable of taking really stupid abilities and making really stupid decks to match. XD I won't pretend to defend the rest of this color pair. :)
{U}/{B}: Nebuchadnezzar: He may not look like much of a fighter, but he's in the right colors for being what he is- he doesn't look like a threat, but his disruption ability is by all means useable. Ramses Overdark. Like Rampagers, he requires hoops to be gone through, but he DOES kill things on tapping, which I think is still playable today. Svitri Scarzum even though it's a vanilla, I did say I'd be comparing creatures' P/T to Jedit Ojanen. She's got 6 Power for 7 mana, which is close to as good a deal as the Elder Dragons get, plus she's splashable- being only 2 colored mana instead 3 colored mana of 2 different colors makes a lot of difference.
{B}/{R}: Lady Orca is best, Boris Devilboon would have still been appreciated in Standard only a short while ago, Pavel Maliki has manabreathing, Rohgahh of Kher Keep gets sympathy for Devotion to Kobolds.
{R}/{G}: Jerrard of the Closed Fist has good P/T, Marhault has a LOT to say for himself putting together gameplay -and- fun, Stangg is wierd but 6/8 is great, Sunastian Falconer has Sol Ring which should not be underestimated.
Hmmm....I'm naming a lot more than I expected. Already 13 of the 35 2-colored Legends, before getting to {G}/{W}? I think you could eliminate a further 5 or 6 of them, and end up with only approving of 20 of the 55 Legends (it is really hard to argue against any of the 3-color ones, although not even every Elder Dragon quite makes it.)
Still, around half the Legends are better than they look. Let's say that no amount of color synergy is enough for you, and you Demand they have to have P or T = CMC. You would still have 12 left to choose from (but no Elder Dragons, and everyone knows at least 2 or 3 of the Dragons are playable, the Red ones, so you might want to re-evaluate). Many more become playable if you accept "P or T = CMC -1 or greater" There are 7 of each Color Pair, and 4 of each Color Triplet, and out of those 11 cycles, I would say at least 4 cycles' worth (20 cards, not necessarily complete cycles) are plenty good enough to use in a deck, with *at least* 10 cards (1/11th) actually being strong enough to build decks around.