This art made me build an Elemental tribal deck just so I could see four of them in real life. No lie. ELEMENTAL. TRIBAL. This art is THAT good.
AlphaWolfs
☆☆☆☆☆ (0.0/5.0)
WHOOT WHOOT! Elemental's now have THREE every color generators for Evoke!
Chimaera2357
★★☆☆☆ (2.8/5.0)(4 votes)
Obsolete with Cavern of Souls. I'd still run a playset in Elemental Tribal, though, especially since the colored mana produced by this can be used for abilities.
Ultimario
★★★★★ (5.0/5.0)(4 votes)
upon looking at this card a second time, it's actually not strictly worse than Cavern of Souls. This can produce any color of mana for an elemental's activated abilities, while the cavern can only produce colorless for that. Which is a pretty notable advantage when playing Horde of Notions.
also, i can see some decks running 4 caverns and 4(?) of this.
the fact that cavern is better than this in 3 different ways (always enters untapped / doesn't give opponents a glimpse of your hand, messes with counterspells, and works for any creature type (if you're using a non-elemental finisher or something)) is really unfortunate though.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
I swear to god the elementals of Lorwyn were LSD elementals.
And it is awesome.
Hercynian
☆☆☆☆☆ (0.0/5.0)
Wizards of the coast is devious. This thing has such good art that if I opened it in a pack, I would be FORCED to make an elemental deck.
Being uncounterable is a nice upside, but not the only thing to look at.
Sliver_Legion
☆☆☆☆☆ (0.0/5.0)
@DarthParallax: Cavern of Souls is better than Primal Beyond at producing mana, so there goes that point. Cavern of Souls has more relevant upsides, is more flexible and can actually go in non-Elemental decks, and lacks Primal Beyond's drawbacks. I don't know what the hell you think you're talking about, bringing up irrelevant lands with crippling drawbacks like Forbidden Orchard. The point is that Cavern of Souls is better than this land. There's no need to defend it from that, because it's simply true.
Comments (17)
Hell's Thunder's!!
Elemental's now have THREE every color generators for Evoke!
also, i can see some decks running 4 caverns and 4(?) of this.
the fact that cavern is better than this in 3 different ways (always enters untapped / doesn't give opponents a glimpse of your hand, messes with counterspells, and works for any creature type (if you're using a non-elemental finisher or something)) is really unfortunate though.
And it is awesome.
Being uncounterable is a nice upside, but not the only thing to look at.