@Forgeling If I am correct, it is quite possible. For the same reason that its possible to stack counters with Inkfathom Witch.
klaff
★★★★★ (5.0/5.0)(1 vote)
@Icefang: It doesn't matter what order they resolve in. Effects that set power toughnes are applied before buff, so they'd be 6/2 either way.
ICEFANG13
★★★★★ (5.0/5.0)(3 votes)
@ Forgeling Sure is. Declare attacker Boggart Forager (A rogue) with a Inkfathom Witch and Stinkdrinker Bandit in play. He is unblocked, then Stinkdrinker Bandit's ability triggers putting it on the stack, so you can use Inkfathom Witch's ability and have it resolve first so in total Boggart Forager becomes a 6/2.
EDIT @klaff yes you're right I didn't know the rules on timestamp when I wrote it.
great with prowl cost! with unblockable/flying, it's usually a 4-drop good game XD
GracefulInferno
★★☆☆☆ (2.5/5.0)(1 vote)
Stinkdrinker...
Ahem. Verb-adjective disagreement.
TPmanW
★★★★☆ (4.0/5.0)(1 vote)
Wondering if it's worth it in a changeling deck. Rogues usually have some sort of evasion built in, but not quite so much changelings, the effect will be harder to activate as will the prowl cost.
kajillion
☆☆☆☆☆ (0.0/5.0)
He looks like a muppet.
SparkleTiger
☆☆☆☆☆ (0.0/5.0)
Rogue decks got a pumper-lord! In a severely non-traditional sense, but nonetheless! A Lord!
SirZapdos
☆☆☆☆☆ (0.0/5.0)
Works great with Blighted Agent, as he too is a rogue. Toss in even the most primitive equipment and one's opponent has a very short clock. Invisible Stalker is a rogue as well.
SteZiL
☆☆☆☆☆ (0.0/5.0)
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
There are 3 different prowl abilities?
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Not bad if you drop it off a Nightshade Stinger first turn. Puts pressure on fast, especially once you start dropping more rogues. I reckon faerie rogues with their evasion might actually work better with this than the gobbos
MisterAction
☆☆☆☆☆ (0.0/5.0)
@SteZiL:
702.74a "Prowl (cost)" means "You may pay (cost) rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell’s creature types."
Same ability, just different reminder text.
Kirbster
☆☆☆☆☆ (0.0/5.0)
I find that this guy, along with Morsel Theft, are most of the time responsible for rogues sending your opponent to his or her grave at a blistering pace.
Comments (17)
If I am correct, it is quite possible. For the same reason that its possible to stack counters with Inkfathom Witch.
EDIT @klaff yes you're right I didn't know the rules on timestamp when I wrote it.
with unblockable/flying, it's usually a 4-drop good game XD
Ahem. Verb-adjective disagreement.
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
There are 3 different prowl abilities?
702.74a "Prowl (cost)" means "You may pay (cost) rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell’s creature types."
Same ability, just different reminder text.