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Magic: The Gathering Card Comments Archive

Shimmering Wings

Multiverse ID: 129553

Shimmering Wings

Comments (22)

Joseph_Leito
☆☆☆☆☆ (0.6/5.0) (11 votes)
Crappy card is crappy. Not so much that the card itself sucks, but it's just a waste of space to put in a deck. Blue gets so many fliers already.
Crabby
★★★★☆ (4.3/5.0) (5 votes)
It's no waste. There are creatures without flying in blue where it make sense to give them flying. Additional, this card make sense in a two or more colour deck.
SlackWareWolf
★★★☆☆ (3.2/5.0) (8 votes)
Only an idiot would call this card crappy. Cast Verduran Enchantress, (NOT Argothian, Argothian forces you to draw a card, Verduran lets you choose) and once you have that, just cast this and put it back in your hand over and over again drawing massive cards. with a Crucible of Worlds Fastbond and Zuran Orb, you can tap an Island for a Blue and cast this, draw a card, sac the land for two life to the Orb, and use Crucible and Fastbond to repeat infinite times, drawing any number of cards you need. If you have Sigil of the empty Throne in play, you can also use this to generate infinite 4/4s. Not so crappy now is it? (I've personally drawn up the rest of my deck using this card on the 4th turn, winning by Vercursion). I drew up 38 cards.
Bouchart
★★★★☆ (4.4/5.0) (5 votes)
If you are using this card to just give a creature flying, you are doing it wrong.
SleetFox
★★★☆☆ (3.7/5.0) (3 votes)
They needed to timeshift this to white. I have a white enchantment recursion deck and I would have loved to have 4 of these. This and Flickering Ward are the only enchantments that can be played and returned for 2 mana. Unfortunately, every Island is a land that can't be used for Flickering Ward, and every Plains is a land that can't be used for Flickering Ward. Outside of spending 200 dollars on duel lands...

White can screw with enchantment plays more than blue, so this card is kind of obsolete as a replayable enchantment. It's still decent for its "intended" purpose if you don't have a lot of flyers, especially in a Simic-colored deck. You can keep it in your hand and take your opponent by surprise with which creature you give wings when you attack or block, and then return it afterward.
littlebeast
★★★★☆ (4.8/5.0) (2 votes)
this and flickering ward are the only enchantments that can go in and out for two mana? What do you call Crown of Flames, then?
Laguz
★★★☆☆ (3.5/5.0) (2 votes)
Yes Joseph, because mono-blue is such a popular archetype, noone would even dare consider casting this on a non-blue creature.

Numbskull.

Also, if you're only using this to give a creature flying, you're using it wrong.
HuntingDrake
★★★☆☆ (3.0/5.0) (1 vote)
@littlebeast:
Whip Silk too. While strictly worse than this card, it was in just the right color back when Enchantresses were green.
Discoduck
★★★★★ (5.0/5.0) (1 vote)
Bramble Elemental would be super fun!
Veritus7
★★★★☆ (4.6/5.0) (4 votes)
Sigil of the Empty Throne. Bounce this back and forth and you got a legion of angels.
sarroth
☆☆☆☆☆ (0.0/5.0)
Should have reprinted the Tempest art.

This thing isn't as great as Flickering Ward, but will serve the same purpose in an enchantress deck: drawing cards. If you're not exploiting the activated ability, you might be better served running Launch.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
If I had the "Whenever you cast a spell, exile target permanent" emblem from Venser, the Sojourner's ultimate ability, this card would be good to use to clear the board. Although if I had that emblem, I'd probably be on the path to victory anyway.
luca_barelli
☆☆☆☆☆ (0.0/5.0)
lol, sc umbling. slackwarewolf is like your nemesis isn't he? As for the card, it's pretty interesting. Run with enchantresses and Matsu-Tribe Sniper
SvenOrnitier
☆☆☆☆☆ (0.0/5.0)
Yo dawg, I herd dat Kor Spiritdancer is friends with this card.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This is what auras need to look like.
Dabok
☆☆☆☆☆ (0.0/5.0)
I like to compare this to Phantom Wings.
This costs only 1.
It is recurrent flying, since you bounce it when your creature dies, pretty much like a paid Rancor.
So it's a pretty solid effect, if you insist on your creatures having flying (like in a ninja deck for example).
You can also bounce this if you have a bigger threat on board that you want to grant flying.
-
Phantom Wings on the other hand is more versatile.
It costs 2.
You can use it to grant your creature flying and the ability to dodge death once (via bounce).
Or you can use it to Unsummon the enemy creature at sorcery speed.
-
I think I'm going to vouch for Phantom Wings for the general usefulness. Even in a ninja deck where you want your creatures to have flying, this is because I value "removal evasion" so much, though.
Still, a pretty good card.
3.5/5
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
It's like flight, only actually good! *le gasp*
Manite
☆☆☆☆☆ (0.0/5.0)
Reprint this instead of Flight, I say.
NARFNra
☆☆☆☆☆ (0.0/5.0)
Why yes, I do want to turn my Triton Fortune Hunter into a card advantage machine, thanks!
lokterrorgar
☆☆☆☆☆ (0.0/5.0)
All I want to do is combo this with any of the "Heroic" cards from Theros. It would be INSANE in casual. In particular I combo this with Agent of the Fates and I can usually clear the board for 6 mana (albeit they HAVE to be blue mana), but that works out to be ridiculously cheap considering the result and at the end of it I have a 3/2 flier with deathtouch.

Giving this card a solid 5/5 just because it absolutely breaks in half when it pairs up with Heroic.
zombub
☆☆☆☆☆ (0.0/5.0)
Am I crazy or does this have flavor text listed where there's none on the card
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
@littlebeast

Shimmering Wings with cheese