Underrated in multiplayer, where its trample and return-to-hand abilities make it damaging and resilient.
Laguz
★★★★☆ (4.8/5.0)(3 votes)
I used this guy in an extended green/red beatdown deck back when Judgement was released. Discarding an anger to wild mongrel gives him haste and practically breaks him.
Mode
★★★★☆ (4.6/5.0)(5 votes)
Definitely a decent recurring body that ensures some card advantage, given that it doesn't get exiled from removal spells like Swords to Plowshares, for instance.
Notably this is also the only Treefolk with power greater than toughness.
EvilCleavage
★★★★★ (5.0/5.0)(2 votes)
This is really the only rare I can remember having back when I was a kid and played Magic. I quit for a long time but at the beginning of this year have been hooked again!
XTwistedsoulX
★★★★★ (5.0/5.0)(3 votes)
I love these guys. I miss those days.
raptorman333
☆☆☆☆☆ (0.5/5.0)(1 vote)
omg just pick this guy up in a $1 box at my local comic book store! eeeeee!
Actually in casual decks still very playable, despite the power creep. I had it in a multiplayer deck together with masked admirers. Whenever someone would play mass removal, the treefolk would go to my hand. Then I could replay it, which would trigger the advisers, so I could replay them too. Sure did cost a lot of mana, but I kept having two creatures no matter what happened, and was drawing cards to boot.
JosephColona
★★☆☆☆ (2.2/5.0)(5 votes)
Card of the Week #2 Previous card - Deepcavern Imp
I love green. I want to say that, because I just do. It's easily my favourite color. So much fun, in a very straight forward way. And really that's what I love about green: it's straight forward. It does simple things, like beat for five, in very nice fun ways. Frankly I think this card is just good and fun. Beats spot removal, beats board wipes and beats face.
But that's not even the best part of green, the best part of green is that there is always some sort of fun and cool interactions it has, but it is often ignored because of how straightforward the cards look.
While that second point may not be valid with this specific card, as kookster will tell you with that really cool combo he has jury rigged together to kill in a really unpredictable way, I say it still stands with a lot of really cool green cards, and a lot of green in general.
But, where can you make this card work in EDH?
It serves a function in an Asmira deck. 2GGG: beat five once per turn until an opponent decides to let you pump your general. Repeat. Frankly, while it's doable in the ramp heavy green, its too inefficient.
This and other cards like it that either like being in graveyards or refuse to stay in graveyards can find snug little homes in a card advantage focused Child of Alara deck. Frankly, that just sounds kind of dumb. Board wipe. Oh that doesn't bug me, too bad for you. I'll probably wipe again a few turns from now too by the way. That would definitely get old.
It's a good reusable target for Tuknir Deathlock. Also a good straight forward beater in Stonebrow, Krosan Hero, Borborygmos, or the host of green generals that just give Gaea's Anthem like affects to your creatures or other EDH decks with generals that really just want to beat face. Frankly this isn't bad in any of those decks, and they would all be fun to play. If I had to chose one of those generals I'd go with Stonebrow, it has a good clear focus, a good repeatable method of dealing damage (beat with trample) and the red green lets you to spice in all sorts of fun little hastey tricks, like Anger or Fires of Yavimaya.
Although I think this card is most fun when you really exploit its returning abilities, with things, like I don't know, a sacrifice engine. if you can, in some strange completely unfeasible way, to whip out large swathes of mana, or even infinite mana, in red green black, it combos very nicely with Sek'Kuar, Deathkeeper and Kresh the Bloodbraided. I prefer Sek, because spot removal is very high, and very successful in my play group, so having a cool army of 3/1 hastey's is pretty nifty.
Alright, let's pull off this cool little infinite army combo. First, you need Weatherseed Treefolk out. Second, you need a sacrifice engine out. Put cool ones, like blasting station (you're just going to play this guy again, so it untaps), Goblin Bombardment (it costs no mana), and Spawning pit (no cost and make even more tokens) Third, a way to keep playing your sacrifice Weatherseed Treefolk, either something simple and amazing, like the aforementioned deathrender (which is a good way to go as it's just one more card), or some fun infinite mana combo. A google search comes up with some cool ones in red green black. Seriously do it, there are some cool ones. Four, fill the rest of the deck with land and tutors, so you can alsways get your combo started, and find all the pieces. Five, play it, and tell cool stories about attacking all four remaining players in the pod of your local EDH league with infinite 3/1 haster's. Then tell sad stories about how you set it up perfectly but forgot someone had a disk out and wiped all you cool dudes, and get teamed on by everyone else and lost.
Bye.
GengilOrbios
★★★☆☆ (3.5/5.0)(1 vote)
It's a pity this doesn't fit in modern Doran treefolk decks... -.-
Kikke
☆☆☆☆☆ (0.0/5.0)
A nice creature, back in Urza's Block, this thing could break you down.
Havrekjex
☆☆☆☆☆ (0.0/5.0)
I had two of these back in the day. After quite a few humiliating losses due to this, most of my friends refused to play against me as long as I used them, and I didn't even ramp. None of them played counterspells, obviously, and removal with exile was rarer in those days. Still a great card.
This card might actually be quite powerful today! If this doesn't get countered or exiled, it's almost an AEtherling. I imagine back then people play 15+ counterspells so this card didn't have a chance to shine.
While it can't see a reprint due to being on the Reserved List, I think they could print one with slightly different stats.
Comments (17)
Notably this is also the only Treefolk with power greater than toughness.
Previous card - Deepcavern Imp
I love green. I want to say that, because I just do. It's easily my favourite color. So much fun, in a very straight forward way. And really that's what I love about green: it's straight forward. It does simple things, like beat for five, in very nice fun ways. Frankly I think this card is just good and fun. Beats spot removal, beats board wipes and beats face.
But that's not even the best part of green, the best part of green is that there is always some sort of fun and cool interactions it has, but it is often ignored because of how straightforward the cards look.
While that second point may not be valid with this specific card, as kookster will tell you with that really cool combo he has jury rigged together to kill in a really unpredictable way, I say it still stands with a lot of really cool green cards, and a lot of green in general.
But, where can you make this card work in EDH?
It serves a function in an Asmira deck. 2GGG: beat five once per turn until an opponent decides to let you pump your general. Repeat. Frankly, while it's doable in the ramp heavy green, its too inefficient.
This and other cards like it that either like being in graveyards or refuse to stay in graveyards can find snug little homes in a card advantage focused Child of Alara deck. Frankly, that just sounds kind of dumb. Board wipe. Oh that doesn't bug me, too bad for you. I'll probably wipe again a few turns from now too by the way. That would definitely get old.
It's a good reusable target for Tuknir Deathlock. Also a good straight forward beater in Stonebrow, Krosan Hero, Borborygmos, or the host of green generals that just give Gaea's Anthem like affects to your creatures or other EDH decks with generals that really just want to beat face. Frankly this isn't bad in any of those decks, and they would all be fun to play. If I had to chose one of those generals I'd go with Stonebrow, it has a good clear focus, a good repeatable method of dealing damage (beat with trample) and the red green lets you to spice in all sorts of fun little hastey tricks, like Anger or Fires of Yavimaya.
Although I think this card is most fun when you really exploit its returning abilities, with things, like I don't know, a sacrifice engine. if you can, in some strange completely unfeasible way, to whip out large swathes of mana, or even infinite mana, in red green black, it combos very nicely with Sek'Kuar, Deathkeeper and Kresh the Bloodbraided. I prefer Sek, because spot removal is very high, and very successful in my play group, so having a cool army of 3/1 hastey's is pretty nifty.
Alright, let's pull off this cool little infinite army combo.
First, you need Weatherseed Treefolk out.
Second, you need a sacrifice engine out. Put cool ones, like blasting station (you're just going to play this guy again, so it untaps), Goblin Bombardment (it costs no mana), and Spawning pit (no cost and make even more tokens)
Third, a way to keep playing your sacrifice Weatherseed Treefolk, either something simple and amazing, like the aforementioned deathrender (which is a good way to go as it's just one more card), or some fun infinite mana combo. A google search comes up with some cool ones in red green black. Seriously do it, there are some cool ones.
Four, fill the rest of the deck with land and tutors, so you can alsways get your combo started, and find all the pieces.
Five, play it, and tell cool stories about attacking all four remaining players in the pod of your local EDH league with infinite 3/1 haster's. Then tell sad stories about how you set it up perfectly but forgot someone had a disk out and wiped all you cool dudes, and get teamed on by everyone else and lost.
Bye.
While it can't see a reprint due to being on the Reserved List, I think they could print one with slightly different stats.