Apparently Wizards wants us not to like Homarids that much. Blue is of course not a color that is blessed with great critters, but why should you want a creature with pump effect if others simply have better stats without spending two or more mana each turn? Well, at least it has suspend and a cool "shifting" artwork (as most suspend cards)
Helianthus
★★★★☆ (4.6/5.0)(5 votes)
This isn't made to be efficient. Like many of Time Spiral block cards, it's a journey back in time.
Come on, it's a freaking water-breathing creature, Sea Spirit's ancestor! Grand-grand-granddaddy's proud! The boy may be not that great, but, still, strictly better than the old geezer.
And with his coming, the uber-comboriffic Deep Water rises it's ugly head once again. Run for your life! %)
It's not effective. I gave it a go in my casual suspend deck, as I needed some first-turn plays other than Ancestral Vision. There were a few times where he alone was responsible for a win, but most of the time I would've been better off using something else. This "waterbreathing" ability is ok, I'm not complaining, but I'm certain he would've been much better if only his toughness was higher. 2/4, 1/5, 0/6, anything higher than 3. This way you could get a 10/3 creature that gets killed with something as simple as a 3/1 elemental token.
May work ok with Veiling Oddity for potentially high amount of damage, but that card is also ineffective unless you're running an envious number of creatures.
It's not useless, but gets very close to it. Naturally 2/3 with waterbreathing for just one mana is a good trade, but there are limited uses. Run with caution.
2/5.
Revelation666
★★★★☆ (4.8/5.0)(13 votes)
Dude, It's a Homarid Warrior, and it has Water-breathing. Why are people wasting their time with Storm Crow and Chimney Imp jokes when they could be making Viscerid Deepwalker jokes.
ClockworkSwordfish
★★★★☆ (4.0/5.0)(2 votes)
Cool. It's cheap, and "waterbreathing" is a sound ability. But what's been overlooked is the fact that this is a mindgame on legs. The opponent knows they're gonna get smacked by this if they don't save a kill spell for it, so in the meantime, you can drop creatures they should be responding to and watch them agonize over whether to kill your Ravager, for example, or wait for the Homarid. Fun shiz.
Test-Subject_217601
★★★★☆ (4.0/5.0)(2 votes)
You want to see waterbreathing? Say hello to Wall of Water.
Salient
★★★☆☆ (3.0/5.0)(2 votes)
Some day Wizards will print a 3/3 Homarid Lord for that gives other Homarids +2/+2, hexproof, and Regeneration ... and there still won't be a competitive deck in the world that plays them.
RJDroid
★★★★☆ (4.0/5.0)(2 votes)
I started around Time Spiral, and this card was my first introduction to Homarids. I promptly forgot about it.
Years later, I realize that waterbreathing is pretty weird.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
I use this in a pauper deck. Full of common Suspend guys with tons of removal and counter spells.It takes forever to win but nothing is better than winning with it.
Missile_Penguin
★★★★★ (5.0/5.0)(3 votes)
Each Time Spiral card was an homage to at least one previously printed card.
This card references Sea Spirit in ability, mana cost, power and toughness. The Viscerid are a race of creatures which are referenced but not seen in Alliances; in fact only a single card mentions them: Viscerid Armor. One presumes that they are descended from the Homarids which appeared in Fallen Empires.
The_Erudite_Idiot
☆☆☆☆☆ (0.0/5.0)
Hmm... Lots of text on the card, way over-priced, a Homarid - WAIT, it must be Fallen Empires! But where's the flavor. Argh, why can't they just print flavorful over-complicated misbegotten Homarids like back in glory days of Camarid summer? Strictly better than Dwarven Catapult.
Comments (12)
Blue is of course not a color that is blessed with great critters, but why should you want a creature with pump effect if others simply have better stats without spending two or more mana each turn?
Well, at least it has suspend and a cool "shifting" artwork (as most suspend cards)
Come on, it's a freaking water-breathing creature, Sea Spirit's ancestor! Grand-grand-granddaddy's proud! The boy may be not that great, but, still, strictly better than the old geezer.
And with his coming, the uber-comboriffic Deep Water rises it's ugly head once again. Run for your life! %)
May work ok with Veiling Oddity for potentially high amount of damage, but that card is also ineffective unless you're running an envious number of creatures.
It's not useless, but gets very close to it. Naturally 2/3 with waterbreathing for just one mana is a good trade, but there are limited uses. Run with caution.
2/5.
Years later, I realize that waterbreathing is pretty weird.
This card references Sea Spirit in ability, mana cost, power and toughness. The Viscerid are a race of creatures which are referenced but not seen in Alliances; in fact only a single card mentions them: Viscerid Armor. One presumes that they are descended from the Homarids which appeared in Fallen Empires.
Strictly better than Dwarven Catapult.