certainly inspired by Necrosavant, yet the drawback of this guy is huge for entering play tapped...
AlphaNumerical
★★★★☆ (4.3/5.0)(3 votes)
... White? Time Spiral.
Then again, he'd actually be very viable with some evasion. Alas..
Etregan
★★★★☆ (4.3/5.0)(3 votes)
Lose a turn for a tapped 5/5? Maybe with a giant's tonic this could be more useful.
greenandblack
★☆☆☆☆ (1.0/5.0)(3 votes)
terrible even worse then mindless null, wait never mind that last part
Kryptnyt
★★★★☆ (4.8/5.0)(2 votes)
I'd probably use it with a sac engine like altar of dementia to kill my opponent, rather than attacking with it. so it would be 1W- target player mills 5 cards.
Guest1490290544
★★★★☆ (4.2/5.0)(2 votes)
Discard him at turn one ond ress him at turn two. Thats my suggestion. Bound to be many ways to get rid of him for one or less mana.
EvilCleavage
☆☆☆☆☆ (0.5/5.0)(4 votes)
WHY!?! I got some "vintage" packs today, dual packs with a pack of scourge and time spiral, and this was one of the rares! Noooo! :(
@EvilCleavage, consider yourself lucky, my rares when I bought the time spiral st includes this, and two Norin The Wary's :(
Gabriel422
★★★★☆ (4.3/5.0)(3 votes)
There are times when a tapped 5/5 is better than a turn; ideally you want to use it when both players are in topdeck mode, so a turn is not more than an extra card and an average card is not as good as a 5/5.
Though having a 5/5 for 5W (which is subpar) in your deck hampers your ability to get to said topdeck mode... And neither will discard -> cheat it into play turn 2-3 work, since the first few turns are just about the worst turns to skip.
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
♫What would you DO-OOO-OOO, for a tapped 5/5?♫
I would not skip a turn... Maybe for a Klondike Bar, but not for this. :-P
ParadOxymoron
★★★★☆ (4.3/5.0)(3 votes)
I wish he didn't return tapped, but I gave this guy a 5/5 rating on flavorful awesomeness alone. I'd read a comic about this guy.
Missile_Penguin
★★★★☆ (4.9/5.0)(4 votes)
Each Time Spiral card was an homage to at least one previously printed card.
Forget that he's six mana to cast, that doesn't matter. Forget that he's tapped when he returns, that doesn't matter either, it's just anti-haste.
He is a 5/5 creature that returns to the battlefield as many times as he wants for only two mana. Just Discard him!
Considering that it took someone two seconds to think of Thousand-Year Elixir, I'm going to say Wizards was right to be thinking "you know, this guy recurses himself pretty easily. we might want to do something about that".
Stoneforge is more powerful, to the point of being frikkin banned everywhere, because she didn't have anything like "skip a turn" on her. Maybe she should have. Would it have actually been enough, seeing what we've seen her do? I dunno. Probably. Just possibly not. Activated abilities with this much power and reusability really ought to have drawbacks like this though. I mean maybe not THIS bad, but something bad should happen.
Of course it ended up not mattering much because when this guy was in Standard, both Dredge and Storm were Things, so...yeah fail, Wizards -_-
Kirbster
☆☆☆☆☆ (0.0/5.0)
His flavour text sounds like the basis for a great story. A videogame or something.
Hercynian
☆☆☆☆☆ (0.0/5.0)
Haha. Pandemonium. Combine with a sac outlet and your opponent has a problem.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Needs Amulet of Vigor. Why coming in untapped would have made this broken I'll never know...
Only possible application for this is combo really, paying a full turn for a 5/5 is not going to be worth it. You don't even get card advantage because you skipped a draw!
...oh. On the other hand, this combos pretty hard with Chronomantic Escape in multiplayer. As long as you have your sac outlet and mana, you can keep skipping turns and stay unassailable while the rest of the players rip each other to shreds. Then pop out once they're weakened to pick up the pieces.
Comments (19)
Then again, he'd actually be very viable with some evasion. Alas..
so it would be 1W- target player mills 5 cards.
There, I broke it. :P
Though having a 5/5 for 5W (which is subpar) in your deck hampers your ability to get to said topdeck mode... And neither will discard -> cheat it into play turn 2-3 work, since the first few turns are just about the worst turns to skip.
I would not skip a turn... Maybe for a Klondike Bar, but not for this. :-P
This card is referencing Necrosavant.
He's like Stoneforge Mystic.
Forget that he's six mana to cast, that doesn't matter.
Forget that he's tapped when he returns, that doesn't matter either, it's just anti-haste.
He is a 5/5 creature that returns to the battlefield as many times as he wants for only two mana. Just Discard him!
Considering that it took someone two seconds to think of Thousand-Year Elixir, I'm going to say Wizards was right to be thinking "you know, this guy recurses himself pretty easily. we might want to do something about that".
Stoneforge is more powerful, to the point of being frikkin banned everywhere, because she didn't have anything like "skip a turn" on her. Maybe she should have. Would it have actually been enough, seeing what we've seen her do? I dunno. Probably. Just possibly not. Activated abilities with this much power and reusability really ought to have drawbacks like this though. I mean maybe not THIS bad, but something bad should happen.
Of course it ended up not mattering much because when this guy was in Standard, both Dredge and Storm were Things, so...yeah fail, Wizards -_-
Only possible application for this is combo really, paying a full turn for a 5/5 is not going to be worth it. You don't even get card advantage because you skipped a draw!
...oh. On the other hand, this combos pretty hard with Chronomantic Escape in multiplayer. As long as you have your sac outlet and mana, you can keep skipping turns and stay unassailable while the rest of the players rip each other to shreds. Then pop out once they're weakened to pick up the pieces.
They can't print everything with an autopilot setting.