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Magic: The Gathering Card Comments Archive

Skarrgan Skybreaker

Multiverse ID: 97222

Skarrgan Skybreaker

Comments (17)

Gardevior
☆☆☆☆☆ (0.0/5.0)
Generally not a good card, but may be good in Sealed.
It's shining spot is here: http://forums.gleemax.com/showpost.php?p=18370507&postcount=88
BrutalJim
☆☆☆☆☆ (0.0/5.0)
I guess it's alright, but 8 mana for 6 damage to a creature or player isn't all the great.
Neutralion
☆☆☆☆☆ (0.0/5.0)
Its not very powerful, but it have really cool art
Gaussgoat
★★★★☆ (4.9/5.0) (5 votes)
A potential 6/6 for 7CC that can sac himself to deal power damage? Better than people suspect, I think. Combine this guy with something as simple as a Firebreathing, and you've got a bomb on your hands.

At least 3.5/5, possibly better in the right deck.
ScissorsLizard
☆☆☆☆☆ (0.0/5.0)
7 mana for a 6/6, but you have to hit the opponent that turn? Not so good. The ability- nice, but with the new M10 rules, you can't even get a 2 for 1 with him by sacking him with the damage on the stack. Just not enough for 7 mana, I think.
Prince_Ava
★★★★★ (5.0/5.0) (1 vote)
Reckless charge him in first main phase, and pay the flashback cost while you're at it
Attack
2nd main phase: sac him...
Cigarette
★★★★★ (5.0/5.0) (1 vote)
I think this guy gets overlooked in the Gruul guild a bit.
Rumbling Slums take care of your bloodthirsting needs.

Dragon Breath, Rancor, and cards like Might of Oaks work very well with him.
Hit, then sac for extra damage, especially with a Rancor.

If your Gruul deck has already done it's job, he could very easily end a game.

3.5/5
divine_exodus
☆☆☆☆☆ (0.0/5.0)
That is some pretty epic art.
JFM2796
☆☆☆☆☆ (0.0/5.0)
I'm a not much of a red or green player, but this card is really good. Especially with equipment.
LordRandomness
★★★★★ (5.0/5.0) (1 vote)
Fatal Frenzy, swing, sacrifice after damage is dealt (or before if something threatens to kill it). Also a respectable Quicksilver Gargantuan target if you can stomach the color combination.
Salient
★★★★★ (5.0/5.0) (3 votes)
Flavor text bumps the rating up a whole star. The sky isn't falling, it's being thrown at us!
wmercierjr
★★★★★ (5.0/5.0) (1 vote)
So, a lot of people are on this guy for his high cost and I guess weakness of needing to wait for a second turn. However, with all the green mana boosters (or cards like Elvish Piper), the mana cost isn't an issue. Also, there are plenty of cards that can grant cards like him with haste, therefore allowing a simultaneous access to his sac ability. And to close, to get the blood thirst, as I understand it, the damage can come from any source, so why not cast a lightning bolt or shock to grant the damage? I'm rebuilding my Gruul deck with some major differences and it's going to be mostly focused on the few copies I have of this guy. Junkyo Bell anyone?
jam_marie
☆☆☆☆☆ (0.0/5.0)
I'm pretty confident you could find a better use for 8 mana, even in a gruul deck.
DarthParallax
★★★★★ (5.0/5.0) (1 vote)
He's got a BAMF "Metal" name, he's gold, and he's Creature Type- Giant.

Definitely in the "Nephilim"-class of cards: Cards that would be even more cool as Legendary Creatures, so you could have them as your Commander :)

VORTHOS knows "Legendary" isn't a drawback, it's a feature! ^_^
ProfCharles
★★★★★ (5.0/5.0) (1 vote)
Bloodthirst 3, built in Fling for 1 and in the same colours as bloodrush? This is the perfect way to end a game, especially if you ramp into him. Which you will. Because you're playing green.
blurrymadness
★★★★★ (5.0/5.0) (1 vote)
Yeah, if you were to even have a mediocre deck with Brawn and Anger, then this guy is 8 mana to do up to 12 the turn he drops.

You're in the colors of pump spells, trample, mana ramp, and haste. I'm sure you can figure something out.