i don't know how exactly this ability is written down in the rules database, but compared to other cards with the bloodthirst ability, this one differs from the others. normally, with a fixed number, the ability reads: Bloodthirst (number): Creature gets (number) counters if opponent took any damage. in this case, with the unspecified number X, it's: Bloodthirst X: Creature gets (number) counters if opponent took (number) damage
thaviel
★★☆☆☆ (2.0/5.0)(4 votes)
This is my favorite bloodthirst card
ultratog1028
★★★☆☆ (3.8/5.0)(7 votes)
@ mode: it is defining X in the reminder text. basically if an opponent tokk damage this turn it gets that many counters.
the bloodthirst ability still is the regular one.
whoa i never saw the protection from instants before. this might just be the blue mage's worst nightmare.
ratchet1215
★★★☆☆ (3.5/5.0)(3 votes)
Yeah Mode, this Bloodthirst ability isn't exactly the same as the others; I found that a little bizarre too. Still, I think it's more flavorful and really cool that he gets to be so unique, and as a bonus be uncounterable AND have protection from instants.
KrosanGardener
★★★☆☆ (3.8/5.0)(5 votes)
Protection from instants! That's SO cool! And it's so green! I would love to see green using flash and the manipulation of other players' instants in order to strengthen green control.
Omenchild
★★☆☆☆ (2.8/5.0)(2 votes)
its funny, when i saw this all minimized in the gatherer, i knew from first sight it was a kev walker. damn i love his art style. plus cool card
Champion_Kitsune
★★★☆☆ (3.2/5.0)(4 votes)
very good. I'm slightly bothered by what appears to be a change in Bloodthirst's definition, but still a bomb-tastic card.
niceguygreensboro
★★★★☆ (4.1/5.0)(7 votes)
I wonder whether, in a multiplayer game, this guy would see the damage done to an opponent who died this turn. I fireball an opponent for 15, killing him. Does this get 15 counters, or none because the opponent is dead? I also wonder why Wizards hasn't ruled on this pretty obvious question..
Dr.Pingas
☆☆☆☆☆ (0.5/5.0)(1 vote)
Mode, you almost got it right. Bloodthirst in general should read like this:
Bloodthirst (number): Creature gets (number) counters if opponent took any damage. if (number) is X, it is equal to the damage dealt to opponents this turn there is no IF at all, and it shouldn't read any differently from other bloodthirst; though I disagree that the definition of X should be in the reminder text, and not part of the card's ability-text, as that means a bloodthirst of X MUST follow this format.
nemokara
★★☆☆☆ (2.8/5.0)(2 votes)
@ameisenmeister
"Sorry but he is NOT UNCOUNTERABLE."
"Petrified Wood-kin can't be countered."
RTFC
Ameisenmeister
★☆☆☆☆ (1.4/5.0)(4 votes)
@ratchet1215 Sorry but he is NOT UNCOUNTERABLE. As the rulings say his protection only works when he is on the battlefield and as long as he is on the stack it does nothing. So he's not a blue mage's nightmare...
EDIT: Wow I completely missed the first line. Fail...
Psuedonaut
★★☆☆☆ (2.8/5.0)(2 votes)
Since people don't seem to like writing down combos for him... Doubling Season Gotta figure out how you can use that bloodthirst...
Well, his only one G makes him pretty versatile when it comes to colors Bramblewood Paragon is a nice bonus.
Ideatog
★★★★☆ (4.7/5.0)(6 votes)
He IS uncounterable, but you can still Mindbreak Trap him off of the stack, and seeing as his bloodthirst triggers more on increased damage, he is more likely to not be the first spell in the turn.
Still, pro-instants is unbearably cool. I would have preferred a cheaper card to showcase the ability and no bloodthirst, but that's me. As it stands, this is the epitome of a win-more card.
Son_Of_Khaine
★★☆☆☆ (2.5/5.0)(2 votes)
@niceguygreensboro
His bloodthirst should work in that scenario as it doesn't require a target. Damage was dealt to an opponent so he gets counters.
@all
He's not uncounterable because of protection, he's uncounterable because of his first ability which states, "Petrified Wood-kin can't be countered."
All in all though, nice card.
Haliax
★★☆☆☆ (2.8/5.0)(2 votes)
It's one of the few creatures with nothing to fear from Ghostfire.
DarthParallax
★☆☆☆☆ (1.6/5.0)(4 votes)
I sorry to pee on your parade Green, but you know what Blue says to this?
The very definition of a win more card. If it had been 7 for a 7/7 with the same abilities, it'd be golden. But, if you're behind and pull this? 7 for a 3/3 with a few protective properties, go. If you're managing to make it 7 for a 13/13 or some other large number? You probably already won. Before Gaea's Revenge, this was mediocre. With the existence of Gaea's Revenge, it's (almost) strictly worse. Costs G more, and can be putrefied. However, has 5 more base power, protection from non-green targeting, 2 more base toughness, and has haste. Wood-kin is bad, yo. Should be a 2 star card, as in below average, because it's 7 for a 3/3, or 7 for a winmoar.
ICEFANG13
★★★☆☆ (3.0/5.0)(2 votes)
It says right in the rulings, under details
"Protection from instants works only while Petrified Wood-Kin is on the battlefield. It can be targeted by instant spells or abilities of instant cards while it's on the stack or in any other zone but on the battlefield."
Like you know, all protection works? Uncounterable because of that? What the heck is wrong with you guys?
Imperialstonedragon
☆☆☆☆☆ (0.0/5.0)
this guys is just a paradox: for it be useful great damage must be done, once great damage is done he is only there to make the kill but you are winning anyways... normally
HuntingDrake
★★★★★ (5.0/5.0)(1 vote)
Cards that help with bloodthirst but don't always win the game outright: : Crumbling Colossus, Moonglove Extract, Time Bomb, Magma Mine, Goblin Lyre, Perilous Myr, Junkyo Bell, Keldon Battlewagon, Mimic Vat, Chimeric Coils, Lightning Coils, Mogg Cannon : Seal of Strength, War Dance, Llanowar Augur, Prey's Vengeance, Gather Courage, Invigorate, Berserk, Impromptu Raid : Shining Shoal : Distortion Strike, Fog Elemental, Cunning : Last Laugh, Nantuko Husk, Fallen Angel, Fallen Ideal, Virulent Swipe, Dark Triumph, Soul Spike, Treacherous Urge, Vebulid : Rift Bolt, Bloodfire Colossus, Furnace Scamp, Seal of Fire, Emberwilde Augur, Bloodshot Cyclops, Ghitu Fire-Eater, Goblin Grenade, Reckless Abandon, Magmasaur, Rage Thrower, Hissing Iguanar, Mudbutton Torchrunner, Furystoke Giant, Incendiary, Staggershock, Arc Blade, Cave-In, Blazing Shoal, Downhill Charge, Fireblast, Rakdos Guildmage, Elemental Mastery, Incandescent Soulstoke, Killer Instinct, Sneak Attack, Vexing Devil, Blazing Salvo, Zektar Shrine Expedition
wholelottalove
☆☆☆☆☆ (0.0/5.0)
I've played this and gotten a 20/20. Muahahahahah!
TheWallinator74
★★★★★ (5.0/5.0)(1 vote)
Bloodthirst X gives this guy crazy potential in terms of power and toughness. Give him trample and he's ready to rock.
Also, being the sole bearer of "protection from instants" is cool.
Kirbster
★★★★★ (5.0/5.0)(1 vote)
Thanks to the new Rakdos, Lord of Riots, even this chump is playable... if you don't mind splashing green, anyway.
Important differences being that this guy has protection and uncounterability (among 4 CMC more) but only counts *damage*.
Rancid_Raptor
☆☆☆☆☆ (0.0/5.0)
@ Kirbster
We call that "Jund"
EvilDarkVoid
☆☆☆☆☆ (0.0/5.0)
Seems like it could be from the set Future Sight, considering that its got a unique protection and an interesting variant on an ability. As said before though, very win-more. You need 7 mana AND the ability to do a decent amount of damage to make this guy worth it. A dedicated ramp deck usually won't deal much damage for this thing unless its already dropped one of its bombs, in which case this is a win more. An aggressive deck capable of dealing lots of damage is only ever going to get to 7 mana if their hand/draws were poor (aka they probably won't do much damage) or they're facing control and don't have many threats down (aka they probably won't do much damage).
Salient
☆☆☆☆☆ (0.0/5.0)
This variant on Bloodthirst is phenomenal in multiplayer. Granted, casting a big Hurricane prior to this requires godly amounts of mana, but when it happens...
kronos1225
☆☆☆☆☆ (0.0/5.0)
REPRINT IT and give it "protection from intants and cards with flash".and i would really have what i expect from this creature
Comments (28)
normally, with a fixed number, the ability reads:
Bloodthirst (number): Creature gets (number) counters if opponent took any damage.
in this case, with the unspecified number X, it's:
Bloodthirst X: Creature gets (number) counters if opponent took (number) damage
the bloodthirst ability still is the regular one.
whoa i never saw the protection from instants before. this might just be the blue mage's worst nightmare.
Bloodthirst (number): Creature gets (number) counters if opponent took any damage. if (number) is X, it is equal to the damage dealt to opponents this turn
there is no IF at all, and it shouldn't read any differently from other bloodthirst; though I disagree that the definition of X should be in the reminder text, and not part of the card's ability-text, as that means a bloodthirst of X MUST follow this format.
"Sorry but he is NOT UNCOUNTERABLE."
"Petrified Wood-kin can't be countered."
RTFC
Sorry but he is NOT UNCOUNTERABLE. As the rulings say his protection only works when he is on the battlefield and as long as he is on the stack it does nothing. So he's not a blue mage's nightmare...
EDIT: Wow I completely missed the first line. Fail...
Doubling Season
Gotta figure out how you can use that bloodthirst...
Well, his only one G makes him pretty versatile when it comes to colors
Bramblewood Paragon is a nice bonus.
Still, pro-instants is unbearably cool. I would have preferred a cheaper card to showcase the ability and no bloodthirst, but that's me. As it stands, this is the epitome of a win-more card.
His bloodthirst should work in that scenario as it doesn't require a target. Damage was dealt to an opponent so he gets counters.
@all
He's not uncounterable because of protection, he's uncounterable because of his first ability which states, "Petrified Wood-kin can't be countered."
All in all though, nice card.
Jace, the Mind Sculptor
"Protection from instants works only while Petrified Wood-Kin is on the battlefield. It can be targeted by instant spells or abilities of instant cards while it's on the stack or in any other zone but on the battlefield."
Like you know, all protection works? Uncounterable because of that? What the heck is wrong with you guys?
Also, being the sole bearer of "protection from instants" is cool.
Important differences being that this guy has protection and uncounterability (among 4 CMC more) but only counts *damage*.
We call that "Jund"