Good for depriving them of what they need. If your drawing more than one you can control some player's hands.
MDStrawHat
★★★☆☆ (3.5/5.0)(3 votes)
Great card the name and artwork just have that control deck feel. Just one of these can be used to great effect, work with the rule lands go through and everything else to the graveyard (except if its really lame) and you will majorly "sap" the momentum of your opponent. It will hurt the opponent a lot once the games reached that stage where you are without a hand and just hoping for a good pick up. Two of them is enough to choke him from getting anything but lands. Deserves a better rating i don't know many two drop commons that can have such a major influence on the game. Makes sure your opponents hand is mal-nourished. Censorship of what your opponent can and can't draw is pretty darn powerful.
izzet_guild_mage
☆☆☆☆☆ (0.0/5.0)
This was a good pick for limited Dimir Decks, as it worked a lot like Jace, the Mind Sculptor's first ability. Or it could just work as all-engines-rolling mill :P
Heartbreak_two
★★☆☆☆ (2.8/5.0)(4 votes)
only a 3.4? you can remove a card for two mana and it gives you information about what cards the opponent has in his deck. Also you can remove 1 card each turn and if you have more copies of this card the effects can be devastating. Because of it's low manacost you can get it in game very quickly so it'll have a long time effect and in that way it can remove many cards. I'll give it a 4.
Equinox523
★★★★★ (5.0/5.0)(2 votes)
Makes a neat casual combo with Shapeshifter's Marrow if you let them keep a creature...only the marrow kills it, so you get the only copy. The fact that you can use it on yourself can also help you plan Riddle of Lightning.
For those of you who want to get the best of your decks... and the worst of your opponent's.
D34D2R1T35
★☆☆☆☆ (1.5/5.0)(3 votes)
Johnny disapproves of you spikes and your mana/card economy. You fail to realize is that this card CONTROLS YOUR OPPONENTS TOPDECK For no less
PhyrexianFryCook
★★★★★ (5.0/5.0)(1 vote)
*End of opponents turn* Look at the top of your library. Is it useful? Is it a reanimation target? Is it a junk land?
DoragonShinzui
★★★★★ (5.0/5.0)(2 votes)
A bit expensive, but it could have its uses. Overall, though, would prefer a bit...more.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
When is Wizards going to keyword Mill?
enjoy
☆☆☆☆☆ (0.0/5.0)
combos with duskmantle seer =D
wrathofdave430
☆☆☆☆☆ (0.0/5.0)
Dang, at first i thought this card was just another run of the mill kind of card... until i put together my red/black land destruction deck! Just think, your opponent getting land screwed, over and over again! Instead of picking out all the awesome spells your opponent has, why not just make it so they can't play a damn thing and go for their lands!
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
For those who think that this card is expensive and weak, keep in mind that its only real competitor is Jace, the Mind Sculptor. The reason why Wizards tends to try to avoid fateseal effects (repeatable fateseal effects in particular) is because those effects can be really powerful. This might seem bad in comparison to Jace, and maybe so, but Jace is REALLY overpowered. Lurking Informant is still a very good card. Don't compare it to Jace; compare it to cards like Wand of Denial.
Also, if you look at the art, the person who the informant is preparing to ambush appears on the original art for Dark Confidant.
Comments (14)
I'll give it a 4.
You fail to realize is that this card CONTROLS YOUR OPPONENTS TOPDECK
For no less
Also, if you look at the art, the person who the informant is preparing to ambush appears on the original art for Dark Confidant.