(Card Rating: 4.0) Festering Goblin can be an early game attacker while having the potential to become a pesky 1/1 creature's nightmare. By itself, the Festering Goblin is able to take out a 2/2 creature or finish off a creature granting an extra -1/-1. Because the ability does not do damage, Festering Goblin can get rid of small regenerators like Drudge Skeletons or Will-o'-the-Wisp. One drawback to this card is that the triggered ability is not optional. In other words, if your opponent has no creatures, he can destroy Festering Goblin in order to kill two of yours! In my black/red casual goblin deck, I try not to run goblins with a toughness of 1 that will be susceptible to this gruesome tactic, such as: Knucklebone Witch, Goblin Chirurgeon, etc. Even with the new change in rules from M10, Festering Goblin still is not as effecient as the "all so famous" Mogg Fanatic. The main reason for this is that Festering Goblin requires another card or action to occur, such as death in combat, for the -1/-1 effect to take place. On top of that, Festering Goblin cannot be used to deal 1 damage directly to the opponent like the Fanatic can. If you are running red in your deck, use the slightly better version of this card: Goblin Arsonist. (Posted By: Misago)
Comments (2)