I've never understood spells that give Haste that costs more than 1. Why would I want to make my creature cost 3 more for Haste? If you want to make a pump spell with a useful ability, make it an ability that is useful whenever you play it (like First Strike or Trample) rather than the turn you play a creature.
Andon_A
★★★★★ (5.0/5.0)(1 vote)
+5/+0 and haste, for 3 mana? Not bad. Expensive for the haste, yes, but +5/+0 can still be worth the 3
Kirbster
★★★★★ (5.0/5.0)(4 votes)
The fact it's a sorcery is a bit of a bummer, but it's not as bad a card as you might think. Try it on Spark Elemental in limited and you'll see.
Fitchen_Kinks
★★☆☆☆ (2.8/5.0)(2 votes)
ive got a flavor text writer to shoot
desolation_masticore
☆☆☆☆☆ (0.0/5.0)
This is epic, granted it is worse then Reckless Charge it is a good out of nowhere spell, and red has plenty of creatures to take advantage of it. Like Cosmic Larva printed in the same set.
Peaceout734
☆☆☆☆☆ (0.0/5.0)
Seems bad until Skyhunter Skirmisher destroys you in limited.
capt.pantsless
☆☆☆☆☆ (0.0/5.0)
In order to make use of the haste, you'll need to also cast a creature as well as pay the 3 mana for this. That's usually a tall order. That said, an unexpected +5/+0 can be a win-condition for a lot of burn-decks mid-to-late game, if they can get the mana available.
El_Richardo
☆☆☆☆☆ (0.0/5.0)
When I initially read it, I thought it said the creature got +5/+0 and an axe until the end of the turn...
Comments (11)