I don't really like this cycle that much. I'd prefer to lose the cycling and have these cards be 1 mana.
TheSuperbloop
★☆☆☆☆ (1.2/5.0)(2 votes)
1G total for 1 3/3 creature that lasts a turn, takes up a land, and, when destroyed, it costs you a land. Not the best of deals, IMHO, even for a land-creature deck.
At least you can use it to draw a card...
ParadoxCry
★★★★★ (5.0/5.0)(3 votes)
Actually, this turns your Lightning Bolt into a Stone Rain, although there are better uses for a Bolt. Probably more fun animating an opponents land then following up with a Chain Reaction or something while there are others creatures on their field.
Some of you missed the point, it doesn't say 'land you control' it just says 'a land'. Therefore if you have some cards or even creatures that force block you can kill your opponents land, and in a slag fiend deck he gains +1/+1. Other than that it's not too useful. Unless your opponent is completely tapped out and he has 3 life left.
It does not let you ambush anything. Its on the field, they are not going to swing if you have 2 untapped lands. Rather, this stalls your opponent. And gives you the option to chump block, throw another attacker in the mix, or pop to draw. Solid card.
leomistico
☆☆☆☆☆ (0.0/5.0)
An I the only one that noticed that this is the only original Spellbomb that lack the "sun sigil" on top of it? I think that it have something to do with the fact that at the beginning of Mirrodin there wasn't a Green sun, because it was trapped inside of Mirrodin (or something like this...)
However, nice Spellbomb. Not one of the best, but nice. Also, the old ones are so much better than the new ones...
Comments (10)
At least you can use it to draw a card...
However, nice Spellbomb. Not one of the best, but nice. Also, the old ones are so much better than the new ones...