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Magic: The Gathering Card Comments Archive

Smokespew Invoker

Multiverse ID: 43714

Smokespew Invoker

Comments (12)

Elysiume
☆☆☆☆☆ (0.5/5.0) (1 vote)
Good god, EIGHT? That's borderline obscene! If that was on a better card (eg 3BB, 4/3, Shroud or something) that had some potential other than spending a small mana-fortune, maaaaybe. As it is...no.
Guest57443454
☆☆☆☆☆ (0.0/5.0)
This cycle was created for limited play, where that type of mana can be conjured...look at the rest of the invoker cycle...
tezcat
★★★★☆ (4.1/5.0) (5 votes)
The previous poster is absolutely right. Keep in mind that not all cards in a set are created solely with Constructed formats in mind. I played a ton of OLS (Onslaught, Legions, Scourge) booster draft, and this creature was indeed good. The -3/-3 means straight-up death for many creatures (including pesky regenerators), and when combined at instant speed with combat damage, can help kill even tougher creatures. The Red counterpart, Flamewave Invoker, is strictly better than any vanilla 2/2 for 2R, and was great for getting around late-game creature stalemates. Green's version, Stonewood Invoker, is strictly better than any vanilla 2/2 for 1G, and also helped in the late-game when your opponent could kill most anything else by gang-blocking. These cards also existed in a tribal-themed environment, which meant their subtypes were important and most likely beneficial. Remember, context is everything!
AmericanVigor
☆☆☆☆☆ (0.0/5.0)
Much better stuff can be done with 8 mana.
justicarphaeton
★★★★★ (5.0/5.0) (2 votes)
Cripes, that's an 8-Mana Last Gasp! The only invoker worth playing outside of limited is prolly Flamewave Invoker (and maybe Stonewood Invoker).

At least this guy kills regenerators and indestructibles and company.
Fanaticmogg
★★★★★ (5.0/5.0) (3 votes)
Back then, there wern't 3-drop 3/2s. There were Scathe Zombies. 3 power for 3 mana was decent in the early game, and this guy's ability makes him relevant in the late-game, too.
Zombie_Ninjaz
★★★★★ (5.0/5.0) (2 votes)
obviously none of you play edh
HuntingDrake
☆☆☆☆☆ (0.0/5.0)
My favorite Invoker. Fits right into your curve, then dominates the board later. Overdue for a Duel Decks reprint.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
7Black is a lot of mana for a reusable Last Gasp. Probably best with your infinite mana combo of choice... but in which case why not just use Flamewave Invoker?
EMG81
☆☆☆☆☆ (0.0/5.0)
Great art, though.
SAUS3
☆☆☆☆☆ (0.0/5.0)
@Trygon_Predator
It's a last gasp that doesn't cost you a card, and can be used over and over. Ya, it kills indestructible and regenerating guys, but he can also kill regular guys too. Late game, if you have nothing better to do, killing off their creatures is definitely not useless. It's weak for the cost, but doesn't cost you card advantage, and in fact, generates it. That's a lot to say for a common.

I use this guy in my pauper zombie EDH deck as a late-game bomb. He can pretty much win alone. All the actual removal builds up in your hand while you kill off what you can with this guy, and then when they play something too big, kill it with a removal spell.

He's not amazing, but he's certainly not bad. He's he simple 3/1 for 3 (which isn't that bad for black), and he has great late-game potential.