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Magic: The Gathering Card Comments Archive

Pheres-Band Warchief

Multiverse ID: 380472

Pheres-Band Warchief

Comments (11)

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★★★★☆ (4.7/5.0) (7 votes)
And with this card, Centaur tribal may finally become a thing.
MasterOfParadox
★★★★☆ (4.0/5.0) (2 votes)
@Continue
Centaur tribal was always there...
It just never was really so good.
lordchimera
★★★★★ (5.0/5.0) (2 votes)
Here's the Centaur Lord some of you folks were praying for.
reaper1203
★★★★★ (5.0/5.0) (4 votes)
if anything is wrong with this card, i'd have to say that Haste and Trample would have been more flavorful and wouldn't have ruined the synergy with several of the Inspired Centaurs we already have.
RedJaron
★★★★☆ (4.2/5.0) (2 votes)
Woohoo! Centaur tribal! Because our Heroic centaurs NEED trample!
Mode
☆☆☆☆☆ (0.5/5.0) (2 votes)
Really should have been a 3/4.
Four-drops in bolt range are always painful to watch immediately getting burned to death.
Shadowcaster3975
★★★★★ (5.0/5.0) (3 votes)
But wait... what about the Raiders and Tromper stompers?
Fenix.
★★☆☆☆ (2.8/5.0) (2 votes)
Journey into Nyx? More like Journey into non-bos.
Kintoki
☆☆☆☆☆ (0.0/5.0)
Well...it's true that this alone is nothing too special, but I think it shines brightly in a Gruul EDH deck with a Stonebrow, Krosan hero as the commander. You just need a couple of other green/red-green centaurs along with these guys. Stonebrow gives them all +2/+2 'til the end of turn if they have Trample and Warchief gives them that. Fanatic of Xenagos, Burning-Tree Shaman....you name it...Don't forget the monogreen horseys...
Flyheight
☆☆☆☆☆ (0.0/5.0)
Prerelease: T3 Nessian Courser, T4 this, swing for 4 trampling vigilance damage that turn. Every turn thereafter was 7 vigilance trample damage per turn. The game didn't last long.