I think the way this is supposed to be good is not for fuse. There is one main advantage I can see- it's two cards in one. You basically draw two instants. That's two choices. It's basically a Glorious Charge and a strictly better Cower in Fear in one card, with the option of casting both together if wanted. But yes, for both effects, definitely go Zealous Persecution.
But since this is split (though horrendously overcosted), if for some reason, you wanted to get extra damage in but make sure your opponents' creatures don't die (dying effects or something), then here you are.
VirusVescichetta
★★★★★ (5.0/5.0)(8 votes)
Why didn't they just reprint Zealous Persecution? It always felt really Orzhov-spirited.
fibonacci112358
★★★★☆ (4.0/5.0)(1 vote)
1) Draft orzhov
2) Play Plains
3) ???
4) Profit!
majinara
☆☆☆☆☆ (0.0/5.0)
Modern version of night / day.
Advantages of Profit / Loss: - profit costs less mana than day - profit can't be redirected - night hits all creatures a player controls - fuse
Advantages of Night / Day: - day can also be cast on other people, making it better in multiplayer games (especially team games) - night costs one mana instead of three
Mode
★★★★★ (5.0/5.0)(3 votes)
While it doesn't necessarily deserve a rating that low (right now ~2.1), you can see the community's frustration about it.
While most other split cards have a huge impact when fused, this one is just like: "Haha, did you just seriously pay to get something another spell could have given you for ?" If if you decide to only use one side instead, it will still be like: "Haha, did you just seriously pay 2 or 3 mana to get half the effect of something another spell could have given you for the same amount or even less mana?"
Yes, it's not a terrible card. Yes, casting just either half can be easier. Yes, the left half is stricly better than Warrior's Honor, the right half strictly better than Cover in Fear.
Still, there are a couple of cards that are strictly better than Profit. And that sounds wrong. And in fact it is, since i actually have to count in the fact that Profit always comes with Loss. Wait, that still sounds wrong...
Argh. It's just...this card seems so underwhelming and overpriced when fused! I think there's simply something missing to make fuse more appealing. Maybe a simple addition on Profit like:
"If you cast both halves of this card from your hand, creatures you control get first strike until end of turn."
Granted, it's not the nice, implicit, natural advantage other split cards have (like Beck // Call or Flesh // Blood). But i'd rather have a blunt, contrieved, explicit advantage than just an underwhelming fuse card.
SpaceMagic
★★★★★ (5.0/5.0)(1 vote)
Elesh Norn took her rudimentary economics courses very seriously.
Enelysios
☆☆☆☆☆ (0.0/5.0)
An over-costed card is definitely not a joke, and I have no intention of making light of it. And it can be a tough and emotional thing for players to go through, speaking from personal experience. And I know that it's often much harder on constructed than on draft. However, I also know that it doesn't necessarily turn you into a sad, depressed sack of tears for the rest of your life. People can move past it, and heal.
Zylo-
☆☆☆☆☆ (0.0/5.0)
Card sucks... Totally over costed... Compard to zealous persecution, this is not even close... You'd think profit would cost 1w and loss would cost 1c/1b... Still overcosted compared to ZP but at least close with some flexibility.... This is just a joke of a card..
MojoVince
☆☆☆☆☆ (0.0/5.0)
Hum , having this card in front of me i'm thinking that if you reduce one of the cost then the associate spell would be too good alone...
Tigt
★★★★★ (5.0/5.0)(1 vote)
Obviously I can't prove it, but given the art (the guy on the left doesn't exactly look powered up)and the general anemia these effects have, I could swear this was originally intended as "Tap target creature" and "Destroy target tapped creature." What do you guys think?
Continue
☆☆☆☆☆ (0.0/5.0)
Strictly better than Glorious Charge, strictly better than Cower in Fear... almost always worse than Zealous Persecution. Oh well. 2/5
Comments (19)
There is one main advantage I can see- it's two cards in one. You basically draw two instants. That's two choices.
It's basically a Glorious Charge and a strictly better Cower in Fear in one card, with the option of casting both together if wanted.
But yes, for both effects, definitely go Zealous Persecution.
But since this is split (though horrendously overcosted), if for some reason, you wanted to get extra damage in but make sure your opponents' creatures don't die (dying effects or something), then here you are.
2) Play Plains
3) ???
4) Profit!
Advantages of Profit / Loss:
- profit costs less mana than day
- profit can't be redirected
- night hits all creatures a player controls
- fuse
Advantages of Night / Day:
- day can also be cast on other people, making it better in multiplayer games (especially team games)
- night costs one mana instead of three
While most other split cards have a huge impact when fused, this one is just like:
"Haha, did you just seriously pay
If if you decide to only use one side instead, it will still be like:
"Haha, did you just seriously pay 2 or 3 mana to get half the effect of something another spell could have given you for the same amount or even less mana?"
Yes, it's not a terrible card.
Yes, casting just either half can be easier.
Yes, the left half is stricly better than Warrior's Honor, the right half strictly better than Cover in Fear.
Still, there are a couple of cards that are strictly better than Profit. And that sounds wrong.
And in fact it is, since i actually have to count in the fact that Profit always comes with Loss.
Wait, that still sounds wrong...
Argh. It's just...this card seems so underwhelming and overpriced when fused!
I think there's simply something missing to make fuse more appealing. Maybe a simple addition on Profit like:
"If you cast both halves of this card from your hand, creatures you control get first strike until end of turn."
Granted, it's not the nice, implicit, natural advantage other split cards have (like Beck // Call or Flesh // Blood).
But i'd rather have a blunt, contrieved, explicit advantage than just an underwhelming fuse card.